Perfect TruePVE settings with option for Purge

After many trials and errors - finally got it completely hammered down. It has everything. Perfect for those that have or want a TruePVE server with an option to Raid/Purge Later. Turrets, Traps, SAMs, etc wont hurt players by default with the exception of LaunchSite or If you have Raidable Bases Plugin those same SAM Sites can still hurt. 

Enjoy!!

{
  "Config Version": "1.1.8",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true
  },
  "Mappings": {
    "default": "default",
    "raid": "raid"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [
    {
      "name": "default",
      "enabled": false,
      "defaultAllowDamage": true,
      "flags": "AuthorizedDamage, HeliDamageLocked, HumanNPCDamage, CupboardOwnership, SelfDamage, TwigDamage, LockedBoxesImmortal, LockedDoorsImmortal, TrapsIgnorePlayers, TurretsIgnorePlayers,  MiniCopterIsImmuneToCollision, SamSitesIgnorePlayers",
      "rules": [
        "anything can hurt dispensers",
        "players cannot hurt players",
        "players cannot hurt traps",
        "players cannot hurt teslacoil",
        "players cannot hurt doors",
        "players cannot hurt buildings",
        "players cannot hurt deployables",
        "players cannot hurt storages",
        "players cannot hurt barricades",
        "players cannot hurt balloons",
        "players cannot hurt minicopter",
        "players cannot hurt samsite",
        "players can hurt npcs",
        "players can hurt npcscientist",
        "players can hurt heli",
        "players can hurt horse",
        "players can hurt npcmurderer",
        "traps cannot hurt players",
        "traps can hurt npcs",
        "teslacoil can hurt anything",
        "teslacoil cannot hurt players",
        "barricades cannot hurt players",
        "highwalls cannot hurt players",
        "npcs can hurt players",
        "npcs can hurt npcs",
        "npcs can hurt npcmurderer",
        "npcs can hurt npcscientist",
        "npcscientist can hurt npcs",
        "npcscientist can hurt players",
        "npcscientist can hurt npcmurderer",
        "npcmurderer can hurt npcs",
        "npcmurderer can hurt players",
        "npcmurderer can hurt npcscientist",
        "fire cannot hurt players",
        "fire cannot hurt traps",
        "fire cannot hurt teslacoil",
        "fire cannot hurt doors",
        "fire cannot hurt buildings",
        "fire cannot hurt deployables",
        "fire cannot hurt storages",
        "fire can hurt npcs",
        "fire can hurt npcmurderer",
        "fire can hurt npcscientist",
        "anything can hurt resources",
        "anything can hurt samsite",
        "samsite can hurt minicopter",
        "samsite can hurt players",
        "samsite can hurt heli",
        "samsite can hurt balloons"
      ]
    },
    {
      "name": "raid",
      "enabled": true,
      "defaultAllowDamage": true,
      "flags": "AuthorizedDamage, HeliDamageLocked, HumanNPCDamage, SelfDamage",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt players",
        "players can hurt players",
        "players can hurt traps",
        "players can hurt teslacoil",
        "players can hurt doors",
        "players can hurt buildings",
        "players can hurt deployables",
        "players can hurt storages",
        "players can hurt barricades",
        "players can hurt npcs",
        "players can hurt npcscientist",
        "players can hurt npcmurderer",
        "players can hurt balloons",
        "players can hurt minicopter",
        "players can hurt samsite",
        "players can hurt heli",
        "players can hurt horse",
		"traps can hurt players",
        "traps can hurt npcs",
        "teslacoil can hurt anything",
        "teslacoil can hurt players",
        "barricades can hurt players",
        "highwalls can hurt players",
        "npcs can hurt players",
        "npcs can hurt npcs",
        "npcs can hurt npcmurderer",
        "npcs can hurt npcscientist",
        "npcscientist can hurt npcs",
        "npcscientist can hurt players",
        "npcscientist can hurt npcmurderer",
        "npcmurderer can hurt npcs",
        "npcmurderer can hurt players",
        "npcmurderer can hurt npcscientist",
        "fire can hurt players",
        "fire can hurt traps",
        "fire can hurt teslacoil",
        "fire can hurt doors",
        "fire can hurt buildings",
        "fire can hurt deployables",
        "fire can hurt storages",
        "anything can hurt resources",
        "anything can hurt samsite",
        "samsite can hurt minicopter",       
        "samsite can hurt heli",
        "samsite can hurt players",
        "samsite can hurt balloons"
        
      ]
    }
  ],
  "Entity Groups": [
    {
      "name": "deployables",
      "members": "mining.pumpjack, mining.quarry, mining.pumpjack, mining_quarry, miningquarry_static, pumpjack-static, small_refinery_static, furnace_static, refinery_small_deployed, planter.large.deployed, planter.small.deployed, furnace.large, furnace, generator.wind.scrap, electric.windmill.small, water_catcher_large, water_catcher_small, waterpurifier.deployed, waterstorage, waterbarrel, watchtower.wood, composter, water.catcher.small, water.catcher.large, water.barrel, large.furnace, vendingmachine.deployed",
      "exclusions": ""
    },
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris",
      "exclusions": ""
    },
    {
      "name": "minicopter",
      "members": "minicopter, minicopter.entity, scraptransporthelicopter",
      "exclusions": ""
    },
    {
      "name": "balloons",
      "members": "hotairballoon",
      "exclusions": ""
    },
    {
      "name": "samsite",
      "members": ", sam_site_turret_deployed",
      "exclusions": "sam_static, samsite_static"
    },
    {
      "name": "players",
      "members": "BasePlayer",
      "exclusions": ""
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
      "exclusions": ""
    },
    {
      "name": "teslacoil",
      "members": "TeslaCoil, teslacoil.deployed",
      "exclusions": ""
    },
    {
      "name": "barricades",
      "members": "Barricade",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter",
      "exclusions": ""
    },
    {
      "name": "doors",
      "members": "door.hinged.toptier, door.hinged.wood, door.hinged.metal, door.double.hinged.metal, door.double.hinged.toptier, door.double.hinged.wood, door.hinged.garage_a, floor.ladder.hatch",
      "exclusions": ""
    },
    {
      "name": "buildings",
      "members": "wall, wall.frame, wall.half, wall.low, wall.doorway, wall.frame.shopfront, wall.frame.shopfront.metal, wall.window, foundation, foundation, foundation.steps, foundation.triangle, floor.frame, floor.grill, floor, floor.triangle, wall.frame.garagedoor, wall.frame.fence, wall.frame.cell, wall.window.bars, shutter.metal.embrasure",
      "exclusions": ""
    },
    {
      "name": "horse",
      "members": "ridablehorse.entity, horse.entity, testridablehorse",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "NPCPlayerApex, BradleyAPC",
      "exclusions": ""
    },
    {
      "name": "npcscientist",
      "members": "ScientistNPC, scientist, ALLScientist",
      "exclusions": ""
    },
    {
      "name": "npcmurderer",
      "members": "Murderer, NPCMurderer, scarecrow",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall, fireball_small, fireball_small_arrow, fireball_small_shotgun, flamethrower_fireball, flameturret_fireball, oilfireball2, oilfireballsmall",
      "exclusions": ""
    },
    {
      "name": "storages",
      "members": "box.wooden.large, woodbox_deployed, fridge.deployed, locker.deployed, cupboard.tool.deployed",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity",
      "exclusions": ""
    }
  ]
}

An updated version if you DO NOT want to have explosives of any kind hurt players - I Personally think it should not be there HOWEVER - Players found a way to kill each other using C4/Explosives/Rockets.etc by hitting areas near another player so this fixes that. 

 

{
  "Config Version": "1.1.8",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true
  },
  "Mappings": {
    "default": "default",
    "raid": "raid"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": true,
      "flags": "AuthorizedDamage, HeliDamageLocked, HumanNPCDamage, CupboardOwnership, SelfDamage, TwigDamage, LockedBoxesImmortal, LockedDoorsImmortal, TrapsIgnorePlayers, TurretsIgnorePlayers,  MiniCopterIsImmuneToCollision, SamSitesIgnorePlayers",
      "rules": [
        "anything can hurt dispensers",
        "heli can hurt anything",
		"players cannot hurt players",
        "players cannot hurt traps",
        "players cannot hurt teslacoil",
        "players cannot hurt doors",
        "players cannot hurt buildings",
        "players cannot hurt deployables",
        "players cannot hurt storages",
        "players cannot hurt barricades",
        "players cannot hurt balloons",
        "players cannot hurt minicopter",
        "players cannot hurt samsite",
        "players can hurt npcs",
        "players can hurt npcscientist",
        "players can hurt heli",
        "players can hurt horse",
        "players can hurt npcmurderer",
        "explosives cannot hurt players",
		"traps cannot hurt players",
        "traps can hurt npcs",
        "teslacoil can hurt anything",
        "teslacoil cannot hurt players",
        "barricades cannot hurt players",
        "highwalls cannot hurt players",
        "npcs can hurt players",
        "npcs can hurt npcs",
        "npcs can hurt npcmurderer",
        "npcs can hurt npcscientist",
        "npcscientist can hurt npcs",
        "npcscientist can hurt players",
        "npcscientist can hurt npcmurderer",
        "npcmurderer can hurt npcs",
        "npcmurderer can hurt players",
        "npcmurderer can hurt npcscientist",
        "fire cannot hurt players",
        "fire cannot hurt traps",
        "fire cannot hurt teslacoil",
        "fire cannot hurt doors",
        "fire cannot hurt buildings",
        "fire cannot hurt deployables",
        "fire cannot hurt storages",
        "fire can hurt npcs",
        "fire can hurt npcmurderer",
        "fire can hurt npcscientist",
        "anything can hurt resources",
        "anything can hurt samsite",
        "samsite can hurt minicopter",
        "samsite can hurt players",
        "samsite can hurt heli",
        "samsite can hurt balloons"
      ]
    },
    {
      "name": "raid",
      "enabled": false,
      "defaultAllowDamage": true,
      "flags": "AuthorizedDamage, HeliDamageLocked, HumanNPCDamage, SelfDamage",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt players",
        "heli can hurt anything",
		"players can hurt players",
        "players can hurt traps",
        "players can hurt teslacoil",
        "players can hurt doors",
        "players can hurt buildings",
        "players can hurt deployables",
        "players can hurt storages",
        "players can hurt barricades",
        "players can hurt npcs",
        "players can hurt npcscientist",
        "players can hurt npcmurderer",
        "players can hurt balloons",
        "players can hurt minicopter",
        "players can hurt samsite",
        "players can hurt heli",
        "players can hurt horse",
		"explosives can hurt players",
		"traps can hurt players",
        "traps can hurt npcs",
        "teslacoil can hurt anything",
        "teslacoil can hurt players",
        "barricades can hurt players",
        "highwalls can hurt players",
        "npcs can hurt players",
        "npcs can hurt npcs",
        "npcs can hurt npcmurderer",
        "npcs can hurt npcscientist",
        "npcscientist can hurt npcs",
        "npcscientist can hurt players",
        "npcscientist can hurt npcmurderer",
        "npcmurderer can hurt npcs",
        "npcmurderer can hurt players",
        "npcmurderer can hurt npcscientist",
        "fire can hurt players",
        "fire can hurt traps",
        "fire can hurt teslacoil",
        "fire can hurt doors",
        "fire can hurt buildings",
        "fire can hurt deployables",
        "fire can hurt storages",
        "anything can hurt resources",
        "anything can hurt samsite",
        "samsite can hurt minicopter",       
        "samsite can hurt heli",
        "samsite can hurt players",
        "samsite can hurt balloons"
        
      ]
    }
  ],
  "Entity Groups": [
    {
      "name": "deployables",
      "members": "mining.pumpjack, mining.quarry, mining.pumpjack, mining_quarry, miningquarry_static, pumpjack-static, small_refinery_static, furnace_static, refinery_small_deployed, planter.large.deployed, planter.small.deployed, furnace.large, furnace, generator.wind.scrap, electric.windmill.small, water_catcher_large, water_catcher_small, waterpurifier.deployed, waterstorage, waterbarrel, watchtower.wood, composter, water.catcher.small, water.catcher.large, water.barrel, large.furnace, vendingmachine.deployed",
      "exclusions": ""
    },
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris",
      "exclusions": ""
    },
    {
      "name": "minicopter",
      "members": "minicopter, minicopter.entity, scraptransporthelicopter",
      "exclusions": ""
    },
    {
      "name": "balloons",
      "members": "hotairballoon",
      "exclusions": ""
    },
    {
      "name": "samsite",
      "members": "sam_site_turret_deployed",
      "exclusions": "sam_static, samsite_static"
    },
    {
      "name": "explosives",
      "members": "explosive.satchel, explosive.timed, ammo.rocket.smoke, ammo.rocket.basic, ammo.rocket.hv, ammo.rocket.smoke, ammo.rocket.fire, ammo.rifle.incendiary, ammo.rifle.explosive, grenade.f1, grenade.beancan, ammo.grenadelauncher.he, ammo.shotgun.fire, arrow.fire, surveycharge",
      "exclusions": ""
    },
    {
      "name": "players",
      "members": "BasePlayer",
      "exclusions": ""
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
      "exclusions": ""
    },
    {
      "name": "teslacoil",
      "members": "TeslaCoil, teslacoil.deployed",
      "exclusions": ""
    },
    {
      "name": "barricades",
      "members": "Barricade",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter",
      "exclusions": ""
    },
    {
      "name": "doors",
      "members": "door.hinged.toptier, door.hinged.wood, door.hinged.metal, door.double.hinged.metal, door.double.hinged.toptier, door.double.hinged.wood, door.hinged.garage_a, floor.ladder.hatch",
      "exclusions": ""
    },
    {
      "name": "buildings",
      "members": "wall, wall.frame, wall.half, wall.low, wall.doorway, wall.frame.shopfront, wall.frame.shopfront.metal, wall.window, foundation, foundation, foundation.steps, foundation.triangle, floor.frame, floor.grill, floor, floor.triangle, wall.frame.garagedoor, wall.frame.fence, wall.frame.cell, wall.window.bars, shutter.metal.embrasure",
      "exclusions": ""
    },
    {
      "name": "horse",
      "members": "ridablehorse.entity, horse.entity, testridablehorse",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "NPCPlayerApex, BradleyAPC",
      "exclusions": ""
    },
    {
      "name": "npcscientist",
      "members": "ScientistNPC, scientist, ALLScientist",
      "exclusions": ""
    },
    {
      "name": "npcmurderer",
      "members": "Murderer, NPCMurderer, scarecrow",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall, fireball_small, fireball_small_arrow, fireball_small_shotgun, flamethrower_fireball, flameturret_fireball, oilfireball2, oilfireballsmall",
      "exclusions": ""
    },
    {
      "name": "storages",
      "members": "box.wooden.large, woodbox_deployed, fridge.deployed, locker.deployed, cupboard.tool.deployed",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity",
      "exclusions": ""
    }
  ]
}
nice thanks. pinned
nivex
nice thanks. pinned

Figured it is allllll covered now for those who kept asking lol, If they use it conjunction with my DynamicConfig plugin they can have 2 of these so they can have the default set to enabled and then another set out for 6 days to disable the default and enable the raid one if they want to allow a Purge/Raid day before wipe. Then its all automated for them :D

Works really well. The admins just have to decide between the 2, do they want to allow explosive damage or not on their TruePVE

Thank you so much for this FastBurst!! Im super interested in how you set up your DynamicConfig with this, I have a Purge 24hrs before wipe, I manually do everything, so this sounds like just what i need. 

@MrDeX - Making it work with DynamicConfig is very easy. I save my configs that I want to use under the folder DynamicConfig in the Config section of Oxide. Fro TruePVE I have 2 files for the config.

  1.  5mTruePVE <----- So with this it loads 5 minutes after any server reboot/start up. It is basically the exact config for TruePVE
  2.  6dTruePVE  <----- This one, I use for when I want to change TruePVE or disable some of the things that I want to do ont eh 6th Day of the wipe, example great for a weekly wipe server. It will kick in 24 hrs prior to wipe/6th day after a wipe has been detected is what it really is. 
You can save whatever configs you want in the folder, DynamicConfig will automatically detect any of them and load them when its time depending on how the configs are saved.  you can do combos on them too like 1hrs mins seconds days etc. Example: 6d3h5mTruePVE (6th day, 3rd hr and 5mins in it traggers new config settings)
Hi just a quick question I'm sure you probably have said this but with this configuration will players be able to raid bases that have been spawned in by raidable bases plugin by nivex as I'm looking to set my server up to allow pvp and raiding player bases on a purge only
Your question is answered inside the Raidable Bases Config file, but yes it can be setup to work with each other.
hi config works great however for some reason im able to damage walls with rockets and c4 etc but doors are fine using ur config

nvm solved it lol didnt read properly lol
Thanks for the config dude. I have a question though. How does one define the PvE zone. I have been battling for days now. When I leave my PvP area does not matter for how long Players can still hurt Players. Driving me nuts and I know I am missing something stupid. Any help or advise guys?
which setting governs wood and twig damage?

UPDATED - Here is a more Updated version

{
  "Config Version": "1.1.8",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true
  },
  "Mappings": {
    "default": "default",
    "raid": "raid"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": true,
      "flags": "AuthorizedDamage, HeliDamageLocked, HumanNPCDamage, CupboardOwnership, SelfDamage, TwigDamage, LockedBoxesImmortal, LockedDoorsImmortal, TrapsIgnorePlayers, TurretsIgnorePlayers,  MiniCopterIsImmuneToCollision, SamSitesIgnorePlayers",
      "rules": [
        "anything can hurt dispensers",
        "heli can hurt anything",
		"players cannot hurt players",
        "players cannot hurt traps",
        "players cannot hurt teslacoil",
        "players cannot hurt doors",
        "players cannot hurt buildings",
        "players cannot hurt deployables",
        "players cannot hurt storages",
        "players cannot hurt barricades",
        "players cannot hurt balloons",
        "players cannot hurt minicopter",
        "players cannot hurt samsite",
        "players can hurt npcs",
        "players can hurt npcscientist",
        "players can hurt heli",
        "players can hurt horse",
        "players can hurt npcmurderer",
        "explosives cannot hurt players",
		"explosives cannot hurt buildings",
		"explosives cannot hurt deployables",
		"explosives cannot hurt storages",
		"traps cannot hurt players",
        "traps can hurt npcs",
        "teslacoil can hurt anything",
        "teslacoil cannot hurt players",
        "barricades cannot hurt players",
        "highwalls cannot hurt players",
        "npcs can hurt players",
        "npcs can hurt npcs",
        "npcs can hurt npcmurderer",
        "npcs can hurt npcscientist",
        "npcscientist can hurt npcs",
        "npcscientist can hurt players",
        "npcscientist can hurt npcmurderer",
        "npcmurderer can hurt npcs",
        "npcmurderer can hurt players",
        "npcmurderer can hurt npcscientist",
        "fire cannot hurt players",
        "fire cannot hurt traps",
        "fire cannot hurt teslacoil",
        "fire cannot hurt doors",
        "fire cannot hurt buildings",
        "fire cannot hurt deployables",
        "fire cannot hurt storages",
        "fire can hurt npcs",
        "fire can hurt npcmurderer",
        "fire can hurt npcscientist",
        "anything can hurt resources",
        "anything can hurt samsite",
        "samsite can hurt minicopter",
        "samsite can hurt players",
        "samsite can hurt heli",
        "samsite can hurt balloons"
      ]
    },
    {
      "name": "raid",
      "enabled": false,
      "defaultAllowDamage": true,
      "flags": "AuthorizedDamage, HeliDamageLocked, HumanNPCDamage, SelfDamage",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt players",
        "heli can hurt anything",
		"players can hurt players",
        "players can hurt traps",
        "players can hurt teslacoil",
        "players can hurt doors",
        "players can hurt buildings",
        "players can hurt deployables",
        "players can hurt storages",
        "players can hurt barricades",
        "players can hurt npcs",
        "players can hurt npcscientist",
        "players can hurt npcmurderer",
        "players can hurt balloons",
        "players can hurt minicopter",
        "players can hurt samsite",
        "players can hurt heli",
        "players can hurt horse",
		"explosives can hurt players",
		"explosives can hurt buildings",
		"explosives can hurt deployables",
		"explosives can hurt storages",
		"traps can hurt players",
        "traps can hurt npcs",
        "teslacoil can hurt anything",
        "teslacoil can hurt players",
        "barricades can hurt players",
        "highwalls can hurt players",
        "npcs can hurt players",
        "npcs can hurt npcs",
        "npcs can hurt npcmurderer",
        "npcs can hurt npcscientist",
        "npcscientist can hurt npcs",
        "npcscientist can hurt players",
        "npcscientist can hurt npcmurderer",
        "npcmurderer can hurt npcs",
        "npcmurderer can hurt players",
        "npcmurderer can hurt npcscientist",
        "fire can hurt players",
        "fire can hurt traps",
        "fire can hurt teslacoil",
        "fire can hurt doors",
        "fire can hurt buildings",
        "fire can hurt deployables",
        "fire can hurt storages",
        "anything can hurt resources",
        "anything can hurt samsite",
        "samsite can hurt minicopter",       
        "samsite can hurt heli",
        "samsite can hurt players",
        "samsite can hurt balloons"
        
      ]
    }
  ],
  "Entity Groups": [
    {
      "name": "deployables",
      "members": "mining.pumpjack, mining.quarry, mining.pumpjack, mining_quarry, miningquarry_static, pumpjack-static, small_refinery_static, furnace_static, refinery_small_deployed, planter.large.deployed, planter.small.deployed, furnace.large, furnace, generator.wind.scrap, electric.windmill.small, water_catcher_large, water_catcher_small, waterpurifier.deployed, waterstorage, waterbarrel, watchtower.wood, composter, water.catcher.small, water.catcher.large, water.barrel, large.furnace, vendingmachine.deployed",
      "exclusions": ""
    },
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris",
      "exclusions": ""
    },
    {
      "name": "minicopter",
      "members": "minicopter, minicopter.entity, scraptransporthelicopter",
      "exclusions": ""
    },
    {
      "name": "balloons",
      "members": "hotairballoon",
      "exclusions": ""
    },
    {
      "name": "samsite",
      "members": "sam_site_turret_deployed",
      "exclusions": "sam_static, samsite_static"
    },
    {
      "name": "explosives",
      "members": "explosive.satchel, explosive.timed, ammo.rocket.smoke, ammo.rocket.basic, ammo.rocket.hv, ammo.rocket.smoke, ammo.rocket.fire, ammo.rifle.incendiary, ammo.rifle.explosive, grenade.f1, grenade.beancan, ammo.grenadelauncher.he, ammo.shotgun.fire, arrow.fire, surveycharge",
      "exclusions": ""
    },
    {
      "name": "players",
      "members": "BasePlayer",
      "exclusions": ""
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
      "exclusions": ""
    },
    {
      "name": "teslacoil",
      "members": "TeslaCoil, teslacoil.deployed",
      "exclusions": ""
    },
    {
      "name": "barricades",
      "members": "Barricade",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter",
      "exclusions": ""
    },
    {
      "name": "doors",
      "members": "door.hinged.toptier, door.hinged.wood, door.hinged.metal, door.double.hinged.metal, door.double.hinged.toptier, door.double.hinged.wood, door.hinged.garage_a, floor.ladder.hatch",
      "exclusions": ""
    },
    {
      "name": "buildings",
      "members": "wall, wall.frame, wall.half, wall.low, wall.doorway, wall.frame.shopfront, wall.frame.shopfront.metal, wall.window, foundation, foundation, foundation.steps, foundation.triangle, floor.frame, floor.grill, floor, floor.triangle, wall.frame.garagedoor, wall.frame.fence, wall.frame.cell, wall.window.bars, shutter.metal.embrasure, shutter.wood.a, wall.window.glass.reinforced, wall.window.bars.toptier, wall.window.bars, wall.window.bars.metal, wall.window.bars.wood",
      "exclusions": ""
    },
    {
      "name": "horse",
      "members": "ridablehorse.entity, horse.entity, testridablehorse",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "NPCPlayerApex, BradleyAPC",
      "exclusions": ""
    },
    {
      "name": "npcscientist",
      "members": "ScientistNPC, scientist, ALLScientist",
      "exclusions": ""
    },
    {
      "name": "npcmurderer",
      "members": "Murderer, NPCMurderer, scarecrow",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall, fireball_small, fireball_small_arrow, fireball_small_shotgun, flamethrower_fireball, flameturret_fireball, oilfireball2, oilfireballsmall",
      "exclusions": ""
    },
    {
      "name": "storages",
      "members": "box.wooden.large, woodbox_deployed, fridge.deployed, locker.deployed, cupboard.tool.deployed",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity",
      "exclusions": ""
    }
  ]
}
So your first full config, and even the defaulted downloaded one, I can't figure out how to NOT get penalized for shooting NPCs. If we shoot an NPC, we take health damage. Why?
can you update this to include the new road signs @FastBurst thanks!

@Pouncer012 you'll have to elaborate. if you shoot an npc you take health damage. what?

Merged post

{
"name": "roadsigns",
"members": "roadsign, roadsign1, roadsign2, roadsign3, roadsign4, roadsign5, roadsign6",
"exclusions": ""
},

 



Merged post

roadsign7, roadsign8, roadsign9 as well
Correct. If I use the F1 console and do the command to make the server PVE and then add this mod like the instructions say to do, then if we shoot NPCs, we get like a punishment of damage to our health and eventually end up dying before killing the NPCs. But no matter what I do with the settings to this plugin, I can't seem to get that to stop.
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