SAM sites shooting players when flying mini copters
{
"name": "samsites",
"members": "SamSite, sam_static, sam_site_turret_deployed",
"exclusions": ""
},
then add "samsites cannot hurt players" to the rulesetThis is all I can come up with, atm. Will stop samsites from hurting any player, regardless if flying or not. Flying isn't taken into account afaik, I didn't write the plugin :p
here is my config.
{
"Config Version": "1.1.95",
"Default RuleSet": "default",
"Configuration Options": {
"handleDamage": true,
"useZones": true
},
"Mappings": {
"default": "default",
"NPCBASE": "exclude"
},
"Schedule": {
"enabled": false,
"useRealtime": false,
"broadcast": false,
"entries": []
},
"RuleSets": [{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, TurretsIgnorePlayers, TrapsIgnorePlayers",
"rules": ["samsites cannot hurt players", "samsites_PLR cannot hurt heli", "samsites_LOR can hurt heli", "samsites cannot hurt mounts ", "anything can hurt dispensers", "anything can hurt players", "players cannot hurt players", "anything can hurt traps", "traps cannot hurt players", "players can hurt barricades", "barricades cannot hurt players", "highwalls cannot hurt players", "anything can hurt heli", "anything can hurt npcs", "fire cannot hurt players", "anything can hurt resources"]
}],
"Allow Killing Sleepers": false,
"Entity Groups": [{
"name": "dispensers",
"members": "BaseCorpse, HelicopterDebris",
"exclusions": ""
}, {
"name": "players",
"members": "BasePlayer",
"exclusions": ""
}, {
"name": "mounts",
"members": "BaseMountable",
"exclusions": ""
}, {
"name": "samsites_FP",
"members": "sam_static, samrocket",
"exclusions": ""
}, {
"name": "samsites_PLR",
"members": "sam_site_turret_deployed",
"exclusions": ""
}, {
"name": "samsites_LOR",
"members": "ammo.rocket.smoke",
"exclusions": ""
}, {
"name": "traps",
"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor, TeslaCoil, teslacoil.deployed, electric.teslacoil",
"exclusions": ""
}, {
"name": "barricades",
"members": "Barricade",
"exclusions": ""
}, {
"name": "highwalls",
"members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
"exclusions": ""
}, {
"name": "heli",
"members": "BaseHelicopter",
"exclusions": ""
}, {
"name": "npcs",
"members": "NPCPlayerApex, BradleyAPC",
"exclusions": ""
}, {
"name": "fire",
"members": "FireBall",
"exclusions": ""
}, {
"name": "resources",
"members": "ResourceEntity, TreeEntity, OreResourceEntity",
"exclusions": ""
}]
} {
"name": "samsites",
"members": "SamSite, sam_site_turret_deployed",
"exclusions": "samsite_static, sam_static"
},then add "samsites cannot hurt players" to the rulesetthis will stop player samsites from hurting players, and allow static ones such as at launch site to hurt players
i think it also works well with the flag. i don't remember though
SamSitesIgnorePlayers something about it NOT being The sam site that does the damage if it's a player sam...
for players sam sites it is the ammo, but the game does not use ammo, the sam launcher does the damage
my solution: if you disable samsites like nivex sayed the player can fly to the top of the Launch side. I desided to disable, that player can buy Samsides, killed all player set samsites and enabled the Samsites again.
How to change compound sells: https://www.youtube.com/watch?v=_e7PhYWfBaM
as I said, it broke in a recent Rust update and is fixed in the next plugin update. please read before posting
Disregard
So i did this
"samsites cannot hurt players",
"samsites cannot hurt minicopter",
"samsites cannot hurt balloons",
Along with
Now I am getting reports the same sites around the Launch site can't be destoryed any idea?
add rule: players cannot hurt samsites
will block them from damaging player samsites, but allow damaging launchsite sams
I can confirm that's not true i stil cannot hurt launchsite's samsitesnivexadd rule: players cannot hurt samsites
will block them from damaging player samsites, but allow damaging launchsite sams
default configuration does this already. the info above is not accurate anymore