ForcedResetHostileTimer Player still getting killed
I have players still getting killed even ForceResetHostileTimer set to true.

{
  "BanditCampTeleportCommand": "btp",
  "BanditTeleportCooldown": 0,
  "BanditTeleportCountdown": 30,
  "CancelTeleportCommand": "ttc",
  "CancelTpAnyDamage": true,
  "CancelTpFallDamage": true,
  "CancelTpPlayerDamage": true,
  "ForceResetHostileTimer": true,
  "OutpostTeleportCommand": "otp",
  "OutpostTeleportCooldown": 0,
  "OutpostTeleportCountdown": 30,
  "TeleportCooldown": 0,
  "TeleportCountdown": 30
}​

I have the same issue. It happens every once in a while. Just happened to a player just now.