Rotate built not possibleFixed

Hello,

its not possible to rotate walls when syncpipes are active. When i unload it, theres no problem.

Very odd. Is that all walls or walls that are near pipes? 

Have this tested on two servers. One with near pipes and the second server without built pipes at all. Problem is on both servers.

I'll look into it. 

Oh and this is since last update where you fixed the ugrade sound.

This is an issue with the latest version of SyncPipes.  Nobody can rotate walls.

 

Version 0.9.21 was working fine.  I upgraded sync pipes to the current posted version and nobody can rotate walls. 


Most likely due to:

bool? OnStructureRotate(BaseCombatEntity entity, BasePlayer player)
{
PipeSegment segment = null;
return !entity?.TryGetComponent(out segment);
}

Thanks for looking into this.
It may be related to the work I put in to try and remove the exceptions messages spamming the console. I'll look into it a bit more and see what I can find out.

Merged post

Yup that was it. I was returning false rather than null.

Merged post

Version 0.9.33 should fix this issue.
https://umod.org/plugins/SyncPipes.cs?version=0.9.33&branch=beta

NkXtLCfs4AsULh8.jpg Joe90

Thanks for looking into this.
It may be related to the work I put in to try and remove the exceptions messages spamming the console. I'll look into it a bit more and see what I can find out.

Merged post

Yup that was it. I was returning false rather than null.

Merged post

Version 0.9.33 should fix this issue.
https://umod.org/plugins/SyncPipes.cs?version=0.9.33&branch=beta

this fixed the issue for me you should push the update

zmySfYMEU5ObvxC.jpg TofuNinja

this fixed the issue for me you should push the update

same. this is fixed in your beta branch. been using it for a few weeks. thank you!

Your awesome, it fixed my problem!

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