Pipes can be really difficult to access in some areas where overlapping occurs, leaving them impossible to hit or upgrade. If possible, each players pipes can be assigned an ID when created (pipe1, pipe2, etc), which can then be accessed without the need to hit it, using a command /pipe ID. A button inside the menu to upgrade a pipe would also help when you're unable to highlight it with a hammer manually. Using ddraw system it would also be possible to show name/ID of each pipe when the player initiates the /p command.
Access pipe menu with commandSuggestion
This is something that I was already aware of and I am re-working the interaction system for pipes. Part of this involve being able to upgrade the pipes from the menu.
My thought was to have an additional menu you could bring up when you hit a container that had pipes attached to it allowing you to select any pipe attached to it (which would help when you have a lot of pipes in a small space.
There is already a command to open a pipes menu without hitting it:-
syncpipes.openmenu [pipeid]The only problem is pipeid for a particular pipe is quite long which makes keying it in difficult.
Great work btw, plugin is awesome. I'm having trouble finding the ID for each pipe though. It's not visible inside the pipe menu nor in the data file? All I see are container ID's. Now all we need is the ability to control the flow using electricity ;) A max upgraded pipe could unlock electrical capabilities to turn on/ off pipes or set our own custom flow rate.
Thanks for the feedback.
At the moment the id is not exposed anywhere and is regenerated each time the server restarts.
As yet I have not found a way to interact with electricity with oxide.
I seem to be having trouble with the auto start feature when connected to a "pumpjack-static". The fuel starts flowing and it looks as though the machine started up, yet nothing is consumed or produced from the machine until I manually stop/ start it. It works ok for the "miningquarry_static" though. Thanks.
Edit: Not sure why this was happening but now it's ok, can't replicate either :/