What do you guys think?Suggestion
XavierB

I made a BETA version of the plugin using Collider, using OnTriggerEnter and OnTriggerExit. I added for myself to test the powerless turret using "BUTTON.FIRE_THIRD" thats the scoll wheel on the mouse, to turn on and off turrets.

Which button would you guys suggest? As that works great for me, as well as if I should add an option to enable or disable use of it?
Arainrr

Edit button in the configuration file
XavierB
Original Poster

5c18c7da631b5.jpg Arainrr
Edit button in the configuration file
Will try including that as well, Thank You!
XavierB
Original Poster

5c18c7da631b5.jpg Arainrr
Edit button in the configuration file

If you do not mind giveing me an example of how I would add this please.

glasiore
Middle Mouse Button is fckn great idea! GJ! Do the same for Sam Site Turrets please!!!
glasiore
5c18c7da631b5.jpg Arainrr
Edit button in the configuration file
Players can use bind key commands afaik for this ha?
XavierB
Original Poster

5c11bea8f10ce.jpg glasiore
Middle Mouse Button is fckn great idea! GJ! Do the same for Sam Site Turrets please!!!

Thanks buddy. Will do. Just want Players/Owners to first check if the update with colliders works best. I can really see on my low end PC that FPS did not suck this time

glasiore
If u can also add SamSite support now, I can test it.
XavierB
Original Poster

5c11bea8f10ce.jpg glasiore
If u can also add SamSite support now, I can test it.

Its 22:15 right now where I am. I can do that just after work tomorrow my friend. Shut eye is what I need right now.... But I will, promise!!!

glasiore
Xavier, you can use this Middle Mouse Button for so many things!

Turn off/on Auto Turrets
Turn off/on Sam Site Turrets
Unlock/lock Code Locks
Turn off/on Camp Fire - Lantern - Furnaces etc etc lol :D but first SamSites please. I asked for today because tomorrow I will wipe my server... ^^ I would like to use this one.
Arainrr

Maybe so

BUTTON PowerButton = BUTTON.SPRINT;
string Button ="SPRINT"
Button = Convert.ToString(GetConfig("Settings","PowerButton", "SPRINT"));

Enum.TryParse(Button, out PowerButton)
   
XavierB
Original Poster

Thank you, will definately take a look
pookins
XavierB
Thank you, will definately take a look

Went back to previous version which only had the bug with shooting down patrol heli,
When i deleted Data.Config and Plugin and installed "beta"version all i got was "null" messsage which spammed RustAdmin so much it froze the program, I already use a switch to kill the power to turrets so a seperate wheel based one would overcomplicate things, especially as i have over 47 turrets in my base