Crafting times divided by 3 each loadFixed
This code failed the WTF test. So... WTF?
Every time the plugin is loaded, it devides all item crafting times by 3. The change persists even after deleting the plugin.
private void OnServerInitialized()
{
    ItemManager.bpList.ForEach(item => item.time /= 3);
}​
Fixed this, no clue why that was in there.

Merged post

The change would persist until you restart the server, so if you have this issue, restart the server.
Was this the cause of the increase in crafting time?

Merged post

Nevermind yup it is one of the lines that i pulled in order to get it to fucntion properly many months ago. Thanks for the great plugin peace, love, chicken grease XD
Locked automatically