Oxide update?Solved
yea, thanks a lot!
In response to blacknight302 ():
Considering these guys arent charging us anything to use their code, i'd think we'd all be a lot mor...
I complete agree. It seems there is a bunch of people who aren't willing to wait and don't want to read the info in this post, lol.

To anyone curious: An update for Oxide/uMod is being worked on right now. It should be released soon, but some hooks may not function correctly and so.e plugins may have a few issues. That being said, Wulf has already said that they're planning to release another update tomorrow. I'm sure everyone's patience is appreciated.
Testing now however cconsole still showing invalid lositions and missing items
It seems to be working with rustadmin but i can't see anything on the cmd window its stuck at mono but by the looks of it the server has started.
As mentioned previously: 
Warning: It is incomplete, some hooks are not working yet. Console may not be either. Please do not complain about these not working, they are/will be fixed.
It works, on rustadmin so its fine, ty for the update wulf.
developer version running fine on 2 servers!

InvalidProgramException: Invalid IL code in BasePlayer:RPC_LootPlayer (BaseEntity/RPCMessage): IL_0034: brfalse.s IL_ffffffb6

 

This happens when trying to loot a sleeping player, I'm not sure if this caused by Oxide or not but felt I should post this just in-case.

yep i have it running as well .. no console but for the most part seems to be running ok
In response to zenemith ():
InvalidProgramException: Invalid IL code in BasePlayer:RPC_LootPlayer (BaseEntity/RPCMessage): IL_00...
That one is fixed, and that was causing kicks; build is on the way.
In response to blacknight302 ():
Considering these guys arent charging us anything to use their code, i'd think we'd all be a lot mor...
wouldn't be surprised if they did considering that if you want decent plugin from some modders they expect you to pay arm and a leg , and they all went private ...
NullReferenceException: Object reference not set to an instance of an object at Construction.AttributeSetup (UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x00025] in <53fd1ca1946a436989367b4548c3e2bf>:0 at PrefabAttribute.PreProcess (IPrefabProcessor preProcess, UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x000c7] in <53fd1ca1946a436989367b4548c3e2bf>:0 at PrefabPreProcess.ProcessObject (System.String name, UnityEngine.GameObject go, System.Boolean isBundling, System.Boolean resetLocalTransform) [0x00196] in <53fd1ca1946a436989367b4548c3e2bf>:0 at PrefabPreProcess.Process (System.String name, UnityEngine.GameObject go) [0x0001d] in <53fd1ca1946a436989367b4548c3e2bf>:0 at GameManager.FindPrefab (System.String strPrefab) [0x00030] in <53fd1ca1946a436989367b4548c3e2bf>:0 at FileSystem_Warmup.PrefabWarmup (System.String path) [0x00000] in <53fd1ca1946a436989367b4548c3e2bf>:0 at FileSystem_Warmup+<Run>c__Iterator0.MoveNext () [0x00126] in <53fd1ca1946a436989367b4548c3e2bf>:0
In response to Father ():
wouldn't be surprised if they did considering that if you want decent plugin from some modders they...
Well I for one would be happy to give these guys some cash, they do great work and considering how quickly they jumped on the issue they should be rewarded. Long Live Capitalism!
Another build coming shortly with another kick-fix for beds.
In response to Trevor1 ():
NullReferenceException: Object reference not set to an instance of an object at Construction.Attribu...
thoughts? @Wulf
Locked automatically