how do I get them to spawn on roads with low-grade in them?
I was told there was a plugin on here but I cant seem to find it.
Thanks


If you want free minis perhaps this would be easier - you can set them to not need fuel at all:
https://umod.org/plugins/spawn-mini
No I dont want to do that, Its a bit to OP for my server to spawn then right next to you.
I am l looking for a plugin that fuels naturally spawning minicopters.
Thanks for the suggestion tho
Google for Vehicle Fuel Manager 0.3.1 and ask if this config option also work for wild spawns. I am not sure but i think so.
"minicopter.entity": {
"StartingFuel": 0,
Lyss
No I dont want to do that, Its a bit to OP for my server to spawn then right next to you.
I am l looking for a plugin that fuels naturally spawning minicopters.
Thanks for the suggestion tho
You could use https://umod.org/plugins/air-fuel with a simple edit
if(vehicle.creatorEntity == null)
{
return;
}To
if(vehicle.creatorEntity != null)
{
return;
} Doesnt seem to work for me (This is after server restart and plugin loads without errors)


to verify its working type spawn minicopter in f1 and see if has fule any mini that was already spawn will no have fule only new spawned on road ones should.
Merged post
If that dont work edit the cs and replace all with
using System;
namespace Oxide.Plugins
{
[Info("Air Fuel", "WhiteDragon", "1.0.0")]
[Description("Sets the initial amount of fuel for vendor purchased air vehicles.")]
public class AirFuel : CovalencePlugin
{
#region _hooks_
private void OnEntitySpawned(Minicopter vehicle)
{
NextTick(() =>
{
if (vehicle.creatorEntity == null)
{
return;
}
var fuelsystem = vehicle?.GetFuelSystem();
if (fuelsystem != null)
{
var fuelAmount = 100; //edit this to change amount
var fuelItem = fuelsystem.GetFuelItem();
if (fuelItem != null && fuelItem.amount != fuelAmount)
{
fuelItem.amount = fuelAmount;
fuelItem.MarkDirty();
}
}
});
}
#endregion _hooks_
}if (vehicle.creatorEntity == null)to
if (vehicle.creatorEntity != null) Hello,
I made these changes but I still seem to be getting an error?
Not sure what it means by line 36, Ive checked for ghost spaces etc cant find anything
looks like ya missing the } at the end of the file my bad
using System;
namespace Oxide.Plugins
{
[Info("Air Fuel", "WhiteDragon", "1.0.0")]
[Description("Sets the initial amount of fuel for vendor purchased air vehicles.")]
public class AirFuel : CovalencePlugin
{
#region _hooks_
private void OnEntitySpawned(Minicopter vehicle)
{
NextTick(() =>
{
if (vehicle.creatorEntity != null)
{
return;
}
var fuelsystem = vehicle?.GetFuelSystem();
if (fuelsystem != null)
{
var fuelAmount = 100; //edit this to change amount
var fuelItem = fuelsystem.GetFuelItem();
if (fuelItem != null && fuelItem.amount != fuelAmount)
{
fuelItem.amount = fuelAmount;
fuelItem.MarkDirty();
}
}
});
}
#endregion _hooks_
}
} Hello,
The plugin seems to reload correctly now but still doesnt put low-grade fuel in minicopters (I was spawning them in via the f1 console not finding already genorated ones). Would this require a server restart for the changes to take effect?
Also I am running https://umod.org/plugins/spawn-mini, https://umod.org/plugins/minicopter-seating and https://umod.org/plugins/mini-copter-options, Would it be possible these plugins are interfeating with this one?

Sorry i tested this now here ya go..
using System;
namespace Oxide.Plugins
{
[Info("Air Fuel", "WhiteDragon", "1.0.0")]
[Description("Sets the initial amount of fuel for vendor purchased air vehicles.")]
public class AirFuel : CovalencePlugin
{
#region _hooks_
private void OnEntitySpawned(Minicopter vehicle)
{
NextTick(() =>
{
if (vehicle.creatorEntity != null)
{
return;
}
var fuelsystem = vehicle?.GetFuelSystem();
if (fuelsystem != null)
{
fuelsystem.AdminAddFuel();
var fuelAmount = 100; //edit this to change amount
var fuelItem = fuelsystem.GetFuelItem();
if (fuelItem != null && fuelItem.amount != fuelAmount)
{
fuelItem.amount = fuelAmount;
fuelItem.MarkDirty();
}
}
});
}
#endregion _hooks_
}
} Thank you so much!!!
I was racking my brain over this before I asked here on UMod about this haha
fr like thank you so much <3