Teleportpos 0 0 0

Assumption: Multiple plugins are in place.
(Raidbase, Botrespawn, and other large plugins have been installed.)

Teleporting to teleportpos 0 0 0 (the bottom of the center of the map) will generate an infinite amount of code locks, ladders, chairs, small crates, etc.

This spawns an amount of items that cannot be removed without using macros.

The server is under tremendous load due to the huge number of entities being maintained and infinitely generated.

Thanks for reading. I have been struggling with this phenomenon for several years now.

This text is written in translation, apologies if it is rude. (Use: DeepL)

As topos is a console command and not available to players and the documentation advises not to give "tp" permission the only one who can cause this amount of disruption is the admin ?
nteleportation.tp - /tp - DO NOT GIVE THIS TO PLAYERS! DO NOT GIVE THIS TO DEFAULT GROUP!

So the obvious cure is not to use "topos"or any other command to teleport to this postition,

You have somthing misspawning the entitys.   Some to show up is normal but tuns is not only thing i can recommend is start disabling plugins one by one untell you find the calprit.

nMyfFlEnglczTD3.jpg pookins

As topos is a console command and not available to players and the documentation advises not to give "tp" permission the only one who can cause this amount of disruption is the admin ?
nteleportation.tp - /tp - DO NOT GIVE THIS TO PLAYERS! DO NOT GIVE THIS TO DEFAULT GROUP!

So the obvious cure is not to use "topos"or any other command to teleport to this postition,

Thanks for the advice.

I have never granted teleport privileges to another player. I am the only admin on the server, and I don't have the teleportation plugin in it. tp 0 0 0 is the only thing I have ever done.

Ts3hosting

You have somthing misspawning the entitys.   Some to show up is normal but tuns is not only thing i can recommend is start disabling plugins one by one untell you find the calprit.

Thanks for the advice. It is still a hassle, but I guess I have to do that...

I will try to verify the plug-ins one by one after wiping. Thank you very much.

Have you heard of any other players who have the same problem? Is this just a problem with me .

I have this same problem. I've noticed it the last two wipes. Last wipe was so bad if you walked in the area your rust would crash. I can't remove nothing lol ent kill would not work, same for /remove all says it was removing for a very long time for no removal of those entities.

I did notice if you stand close to the codelocks and type oxide.reload ResetCodeLocks it leaves a copy of my hands with my gun. If you enable /radar you will see coffins invisble in the water below the locks.

I would hate to wipe my server this early as we are monthly and I did that last wipe as i thought an admin spawned this stuff.

My last hope was to remove resetcodelocks plugin wipe the map and see if they come back. I'd hate to do that to my players as they been through alot already. My server went from 25 players daily to 5 people. Please help!

OP
I have a huge spawn rate for my raidable bases.
Do you have Reset Code Locks plugin? If not it has too be Raidablebases.
Also do you hear animals running around but see none?

Do you use the free version of Raidbases? If so do you have older config files "easy hard normal" in the config folders or have you installed raidbases from scatch since they split free/paid.

NOTE: The coffins may just be the backpack plugin I was told.

PostBaloney

I have this same problem. I've noticed it the last two wipes. Last wipe was so bad if you walked in the area your rust would crash. I can't remove nothing lol ent kill would not work, same for /remove all says it was removing for a very long time for no removal of those entities.

I did notice if you stand close to the codelocks and type oxide.reload ResetCodeLocks it leaves a copy of my hands with my gun. If you enable /radar you will see coffins invisble in the water below the locks.

I would hate to wipe my server this early as we are monthly and I did that last wipe as i thought an admin spawned this stuff.

My last hope was to remove resetcodelocks plugin wipe the map and see if they come back. I'd hate to do that to my players as they been through alot already. My server went from 25 players daily to 5 people. Please help!

OP
I have a huge spawn rate for my raidable bases.
Do you have Reset Code Locks plugin? If not it has too be Raidablebases.
Also do you hear animals running around but see none?

Do you use the free version of Raidbases? If so do you have older config files "easy hard normal" in the config folders or have you installed raidbases from scatch since they split free/paid.

NOTE: The coffins may just be the backpack plugin I was told.

*I have been using backpacks for 5+ years and no problems such as the ones you have listed

PostBaloney

I have this same problem. I've noticed it the last two wipes. Last wipe was so bad if you walked in the area your rust would crash. I can't remove nothing lol ent kill would not work, same for /remove all says it was removing for a very long time for no removal of those entities.

I did notice if you stand close to the codelocks and type oxide.reload ResetCodeLocks it leaves a copy of my hands with my gun. If you enable /radar you will see coffins invisble in the water below the locks.

I would hate to wipe my server this early as we are monthly and I did that last wipe as i thought an admin spawned this stuff.

My last hope was to remove resetcodelocks plugin wipe the map and see if they come back. I'd hate to do that to my players as they been through alot already. My server went from 25 players daily to 5 people. Please help!

OP
I have a huge spawn rate for my raidable bases.
Do you have Reset Code Locks plugin? If not it has too be Raidablebases.
Also do you hear animals running around but see none?

Do you use the free version of Raidbases? If so do you have older config files "easy hard normal" in the config folders or have you installed raidbases from scatch since they split free/paid.

NOTE: The coffins may just be the backpack plugin I was told.

It was nice to meet someone who had the same problem.

I haven't tried unplugging the various plugins yet, but even without Raidablebases, the code lock spawning has been significantly reduced. But the chairs are still there in great numbers as usual lol.

There are animals running around, I can't see anything either.
I don't know about the code lock reset plugin, I haven't installed it.

I am using the paid version of RaidableBases. Highest Tier
The BackpackPlugin is in there, too.We could see the coffin deep in the water.

Beetle

It was nice to meet someone who had the same problem.

I haven't tried unplugging the various plugins yet, but even without Raidablebases, the code lock spawning has been significantly reduced. But the chairs are still there in great numbers as usual lol.

There are animals running around, I can't see anything either.
I don't know about the code lock reset plugin, I haven't installed it.

I am using the paid version of RaidableBases. Highest Tier
The BackpackPlugin is in there, too.We could see the coffin deep in the water.

Do you use the plugin called "Auto lock"? I use about 46 plugins. My time is very limited because my career. Not sure how to find the time to dig through every plugin. Yeah, the chairs are funny. My biggest problem is the codelocks building up killing the FPS on the server and players machines.

PostBaloney

Do you use the plugin called "Auto lock"? I use about 46 plugins. My time is very limited because my career. Not sure how to find the time to dig through every plugin. Yeah, the chairs are funny. My biggest problem is the codelocks building up killing the FPS on the server and players machines.

"Auto Lock" is not used.
I have over 100 plugins on my server. It would probably take me over 100 years to try them all...

Not to mention code locks, chairs, small crates, ladders, coffins, invisible animals. We have improved it now, but there was a time when cars, searchlights, etc. also appeared lol.

I've had this on my server for a few months in a row - 100+ plugins. 

Totally unsure where it began, or what is causing it. I just killed about 3000 locks and the fps increased about 5 lol

I have had entities spawn undernead the map at the exact center of the map for multiple wipes on multiple servers. I had always assumed it was plugin related. That was until I built a brand new server without any plugins that was used for staging branch, and the entities spawned there as well. It was at this point I realized these items are just randomly appearing at this position due to something in the game itself. I use "ent kill" to kill everything but the code locks and red fuel container from a RHIB that wont go away. On the servers that I have plugins on, I used the Remover tool plugin to remove these items daily. This seems to help with any lag in the area of these items.

This GIFs | Tenor
yep, this is the way.

Funny you said that.. I upgraded my server and gaming rig both... same results... /remove admin, /remove said "entity too far or dont exist..."

ent kill never did anything besides work on a few chairs.

The only thing I found to work on removing the codelocks is use object remover plugin...

hit f1
object lock.code action remove radius 0 inside false

PostBaloney

Funny you said that.. I upgraded my server and gaming rig both... same results... /remove admin, /remove said "entity too far or dont exist..."

ent kill never did anything besides work on a few chairs.

The only thing I found to work on removing the codelocks is use object remover plugin...

hit f1
object lock.code action remove radius 0 inside false

This is very interesting, I will try this as I have been ENT KILL MASTER for a long time now, even recently.

Thanks for the good advice.