Howdy All,
This might be the wrong section, but I am not sure this is a plugin related issue. So I figured I would post this here first to see if anyone had any ideas. I noticed a few wipes back there was a spot on the map which seemed to be collecting 5 unique items. I currently run a 5000 size map, and at the corner of Q16/R16 and Q17/R17 below the terrain at water level there are always these 5 items which appear everyday after the restart. These 5 items are a stack of white chairs (sometimes assigned to a random player on the server), a rhib storage box, a rhib gas tank, a random code lock and at times a stack of multiple ladders. These all end up in a neat and tidy pile right at water level below the map. I can delete the chairs, rhib box and ladders when they appear. However, the gas tank and code lock can never be removed. As a matter of fact when I remove the water from the map and bring out a weapon/hammer/gun/anything the code lock will spawn arms and will do exactly as I am doing. It will show me swinging the hammer, reloading/firing the weapon and such. I have also had multiple admins there at the same time and from the client perspective its always the viewers arms and not the other persons.
Anywho, I would love to remove this glitch from the map as there was one wipe before I found the items where this spot on the map caused lag for anyone who went near it. Now I just remove the items daily and it controls the lag associated with the items. It is just annoying to have to do this daily. I also moved hosts about 4 months ago and in the process built the server from scratch and used fresh downloads of plugins and such. The only thing that was common between the two servers was the copy/paste folder which contained the raidable bases my server used. Yet this glitch persisted over both hosts and servers.
Thanks for reading and any feedback would be appreciated.
Tim
Items appearing at the exact center of a 5k map below the terrain at water level
I've seen it happen a few times to child entities that somehow didn't get destroyed when the parent entity was destroyed. Had a string of Christmas lights running from coordinates 0,0,0 all the way into the sky.
I have the exact same thing this wipe, it's really annoying, it spams the Rcon console with errors all day long. I've had this problem occasionally on previous maps too, unfortunately I've never found a solution. I don't think it's plugin-related, more likely a glitch with certain maps.
Yes this happens to me too. Always at 0 0 0 under the map, Mainly white stack of chairs. does anyone else know if this can be fixed somehow?
Also have been having this issue for now about 8 months, no matter what map is used this always seems to happen. Currently still looking for solution as it is lagging the users on my server in one of the most popular monuments we have.
One other thing I notice is that whenever I spectate another player that is a good distance away from me, it teleports me to this location that his lag is happening for a brief moment, then after a bit of lag (1-2 FPS) and time I'm then spectating that player.
Really been trying to dig out there for any solution for this as you can't remove those codelocks, but just can't seem to find one.
Also - its the codelocks that always seem to cause the lag, when you look at them specifically, my frames will even go down to less than 1 frame a second...