Puzzles not working, changed?
People are "complaining" that the puzzles on (for example) launch site are broken.
The location where a handle was has been removed. Also green doors now need power to swipe them.

Is it just my server or did they change this in the last RUST update?
There are many bug repots of puzzles not working, couldn't get them to work on multiple different local server maps either.
With my server the bug seems to be caused the the puzzleprefabrespawn command. The IsValid check isn't passing for the entities saved in the Prefab, so it can't add the entitiy references correctly (the connections to other switches etc) so that's why they're not working at the moment.
I'm trying to write a fix myself as we speak so I'll probably post that hear if I manage to get it working.

Merged post

Alright the fix is to use this plugin: https://umod.org/plugins/puzzle-chain-repair

It seems they added some checks which broke the game more than it fixxed it.

We just went ahead and did a map wipe to fix the issue, puzzleprefabrespawn removes all electricity placed in the map
I have a plugin that allows anyone with the correct key card to open the doors when they knock.
@misterpixie that is a nice plugin ;-) Does the key also get used?
No it don't get used.
I was trying out the Red Puzzle at Launch Site on my server, did the 2 fuses required to get access to the red door, and the keypad doesent light up, or work when you swipe red keycard. 

This caused a player that invested quite some time into my server to actually quit, and opened his base up to show he wasnt comming back. 

I did some research on this issue, and apparently this hasnt happened to anyone yet, or at least on any Rust fourms, and my world seed doesent have a military tunnel, so I cant test a red keycard anywhere else.

Please help me, if you know a server command or something I can do to fix it.
Thanks
In response to Misstake ():
With my server the bug seems to be caused the the puzzleprefabrespawn command. The IsValid check isn...
What you mean by,  they added some checks which broke the game more than it fixxed it
Any solution for vanilla servers? I keep getting reports all the time...
Seems like the most servers are now experiencing with this issue.
Is there any fix or we should wait for facepunch update...
I've reported the bug myself, but went ahead and manually removed all doors on my server until a patch comes out. Seems to have made everyone happy.
In response to CorrosionHour ():
I've reported the bug myself, but went ahead and manually removed all doors on my server until a pat...
Can you tell me please, how to remove doors?
You can manually remove a door by logging into your server with the admin role, then looking at the door, ensuring your cursor is ontop of it and issuing the "ent kill" command in the console. I've got this key bound personally.
In response to Misstake ():
With my server the bug seems to be caused the the puzzleprefabrespawn command. The IsValid check isn...
I installed this plugin to try and fix it, and im still having the issue after running the command and reloading. 

Help?
In response to CorrosionHour ():
You can manually remove a door by logging into your server with the admin role, then looking at the...
After server restart doors still be removed? By this way...