Merged post
Anyone else have problems with Quick Smelt not working anymore?
Hi all, I'm not sure what can be done about this, but I just wanted to give as much more information as I can in the hope it might help.
I've been having the same issue mentioned in this thread. For reference:
> version
Protocol: 2211.188.1
Build Date: 01/23/2020 16:17:00
Unity Version: 2019.2.0f1
Changeset: 45894
Branch: release
> oxide.version
Oxide.Rust Version: 2.0.4417I'm running on Linux. I'm seeing the issue with the Arena, ZombieHorde, and Vanish plugins (all on the latest versions).
They seem to exhibit the same behaviour:
Calling 'OnNpcTarget' on 'ArenaEvents v0.1.60' took average 5099ms
Calling 'OnNpcTarget' on 'ZombieHorde v0.1.25' took average 4100ms
Calling 'OnNpcTarget' on 'Vanish v0.7.7' took average 3923msThe server stalls to the point that users start getting disconnected. If I unload the plugins, the problems go away.
agamemnon2Hi all, I'm not sure what can be done about this, but I just wanted to give as much more information as I can in the hope it might help.
I've been having the same issue mentioned in this thread. For reference:
> version Protocol: 2211.188.1 Build Date: 01/23/2020 16:17:00 Unity Version: 2019.2.0f1 Changeset: 45894 Branch: release > oxide.version Oxide.Rust Version: 2.0.4417I'm running on Linux. I'm seeing the issue with the Arena, ZombieHorde, and Vanish plugins (all on the latest versions).
They seem to exhibit the same behaviour:Calling 'OnNpcTarget' on 'ArenaEvents v0.1.60' took average 5099ms Calling 'OnNpcTarget' on 'ZombieHorde v0.1.25' took average 4100ms Calling 'OnNpcTarget' on 'Vanish v0.7.7' took average 3923msThe server stalls to the point that users start getting disconnected. If I unload the plugins, the problems go away.
Yes thats the same problem here. Only happened after theOxide and Rust update. Never had these issues before but o well apparently everything is patched and working on oxide and rusts side. we apparently need to contact the plugin authors and have them update. Lol whatever i guess
I will be running some tests this evening at the request of k1lly0u (the author of Arena and ZombieHorde). If I learn anything relevant that could help out with Vanish, I'll post it here. Of all the plugins that this is affecting, Vanish is probably the one most critical to admins, so I think we are all very keen to get the problem identified.
The weird thing is that from what I can see, it doesn't seem to be affecting everyone. There may be some commonality in the setups of those of us who are having the issue (e.g. perhaps we are all running another plugin that is causing some sort of conflict).
One thing I can tell you now though, is that it is affecting both Windows and Linux servers.
agamemnon2I will be running some tests this evening at the request of k1lly0u (the author of Arena and ZombieHorde). If I learn anything relevant that could help out with Vanish, I'll post it here. Of all the plugins that this is affecting, Vanish is probably the one most critical to admins, so I think we are all very keen to get the problem identified.
The weird thing is that from what I can see, it doesn't seem to be affecting everyone. There may be some commonality in the setups of those of us who are having the issue (e.g. perhaps we are all running another plugin that is causing some sort of conflict).
One thing I can tell you now though, is that it is affecting both Windows and Linux servers.
Yes I saw this in different forums. It's random who is having issues. One thing is for sure there's an issue since this last update. And I suspect it's the changing/consolidating of that hook they changed.
Zombies work fine, long as Bot Spawn isn't loaded. Once you load bot spawn it kills server to a standstill. Like putting rubberband pause on RUST. You go no where and you rubberband into oblivion. We removed vanish for the time being with it too causing issues. Seems like we can only run Zombies by itself and our numbers for Zombies is stupid low; 62 on load - 162 max in server at a time.
I just hope for a fix more sooner then later. I GREATLY appreciate your testing my dude @agamemnon2. I have no idea where to begin other than unload the plugin that seems to start the problem.
Just looking at your guys post, Why not only use Botspawn instead of Botspawn and Zombie Horde? I have completely replaced ZombieHorde by Botspawn to be honest with Spawn database of course and i have no lag issues on my server!
[ Context: I'm running Arena, ZombieHorde, and Vanish which all seem to be affected, but I'm not running BotSpawn. ]RustvilleUSA
I just hope for a fix more sooner then later. I GREATLY appreciate your testing my dude @agamemnon2. I have no idea where to begin other than unload the plugin that seems to start the problem.
Thanks Wulf - your work is really appreciated!
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 1728)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 1728)Is there a way to fix the reason causing this? There is no filename, so I just don't know what plugin causing this one. Seems like there is no lags coused by this, just tons of spam in console, that makes it unreadable from time to time. I was even thinking about using Console Filter just to filter that spam.Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 1728)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 1728) Kinematic body only supports Speculative Continuous collision detectionare you perhaps using MiniCopterOptions to attach turrets to minis?