Server lagging since updateFixed

Getting this in console, i think it might be the issue!

Kinematic body only supports Speculative Continuous collision detection
 
(Filename: ./Modules/Physics/Rigidbody.cpp Line: 737)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename: ./Modules/Physics/Rigidbody.cpp Line: 1712)

ever since the update and umod update my server has been lagging bad
Disabled the Vanish plugin and everything came back to normal !
Are you using the Vanish plugin?
yeah i unloaded it and still same thing

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ok now its smoothing out

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ok yeah that seems to have fixed the issue so far

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ok i lies its still lagging
N8CWG1990
ok i lies its still lagging

Are you using any other plugins that have the OnNpcPlayerTarget hook in them?

zombie hordes,
botspawn, and i think zone manager is using it
N8CWG1990
zombie hordes,
botspawn, and i think zone manager is using it

They would potentially cause the issue too then. They should be updated from OnNpcPlayerTarget to OnNpcTarget and that should solve the issue along with an update to the latest Oxide build.

yeah i just unloaded all of them and still having the rubberbanding issues

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ive updated to latest version of those plugins and still nothing
they are taking forever to load 
Calling 'OnNpcTarget' on 'ZoneManager v3.0.8' took average 6227ms

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(21:54:09) | Calling 'OnNpcTarget' on 'BotSpawn v1.9.73' took average 3281ms

(21:54:16) | Calling 'OnNpcTarget' on 'ZombieHorde v0.1.25' took average 3071ms

(21:54:16) | Calling 'OnNpcTarget' on 'ZoneManager v3.0.8' took average 2592ms

(21:54:20) | Calling 'OnNpcTarget' on 'BotSpawn v1.9.73' took average 3287ms

(21:54:27) | Calling 'OnNpcTarget' on 'ZombieHorde v0.1.25' took average 3061ms

(21:54:27) | Calling 'OnNpcTarget' on 'ZoneManager v3.0.8' took average 2583ms

What does oxide.version show for you?
Oxide.Rust Version: 2.0.4417

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ok it was running fine for 45 minuted then a few more poeple joined then i get the same messages again and the rubberbanding starts again. Any fix yet?
There isn't really anything to fix on our end, any changes that would have caused performance issues have been fixed in 4417.
so im guess its a rust issue then? cause i have not changed anything since the update and it only started after the update?
More likely a plugin issue, and doesn't seem to be that widespread yet based on reports.
ive narrowed it down to these three mod... BotSpawn, ZombieHorde, And ZoneManager all three cause the rubberbanding but once unloaded the server goes back to normal
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