Stomping old lifeStory on respawn

Hello,

Does anyone have a fix for this issue?  

Error: Global.respawn - Assertion Failure.  Value was false
Expected: True
Stomping old lifeStory (UnityEngine.CoreModule)

I can confirm it's something specific to the save file that we have for the server. 
There was an issue with the saves, I believe because the server disk was full.  I died at one point during this whole issue and then couldn't respawn.

I did find an old post about the same issue:  

https://umod.org/community/rust/12912-stuck-on-respawn-screen

The posted indicated that there was a plugin that solved the issue, but didn't indicate who/what, or share the plugin. 
I've done several searches as well and was unable to find anything.

If anyone knows of the plugin, or has any suggestions please respond.

Thank you

The issue is that the players corpse was removed too early, I am looking for a solution :)
simple script to search for the players entity and kill it.
Cool, thank you :)

Merged post

@Ravor Here is the fix!

object OnPlayerRespawn(BasePlayer player)
{
var entityply = player as BaseEntity;
entityply.Kill();

return null;
}

All you need to do is try to respawn, you will spawn in a glitched state then remove the script and reconnect :)
I have the same problem. I am just an ordinary player. I've played on the server, but today I can’t log in. The console says:
Error: Global.respawn - Assertion Failure.  Value was false
Expected: True
Stomping old lifeStory (UnityEngine.CoreModule)
Who can help me? Please -.-
I see alot of this latley. wonder whats going on.
nastyak
I have the same problem. I am just an ordinary player. I've played on the server, but today I can’t log in. The console says:
Error: Global.respawn - Assertion Failure.  Value was false
Expected: True
Stomping old lifeStory (UnityEngine.CoreModule)
Who can help me? Please -.-

You need to contact the server owner to fix ya.

Well, it happens on my server due to NoSleepers by @Wulf however it is only fixable by removing the players entity and i reckon its due to the players body being removed to early and then once rust tries to remove the body it probably uses something with the body of the player and it prolly just errors out.