Server not getting back up after Rust updateSolved
Nothing shows up in console, looks like it isn't starting up. I don't see other modded servers online so I guess more people have this problem?
Did you install Oxide? If so, you installed an old build of Rust on top of the newer build, likely breaking it. Please wait for an update.
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
  at Construction.AttributeSetup (UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x00025] in :0 
  at PrefabAttribute.PreProcess (IPrefabProcessor preProcess, UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x000c1] in :0 
  at PrefabPreProcess.ProcessObject (System.String name, UnityEngine.GameObject go, System.Boolean resetLocalTransform) [0x0014b] in :0 
  at PrefabPreProcess.Process (System.String name, UnityEngine.GameObject go) [0x0003a] in :0 
  at GameManager.FindPrefab (System.String strPrefab) [0x0002a] in :0 
  at FileSystem_Warmup.PrefabWarmup (System.String path) [0x00000] in :0 
  at FileSystem_Warmup+d__4.MoveNext () [0x00100] in :0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <7be5e4321c864b0cb854654f411bb206>:0 
 
(Filename:  Line: 0)


this might be clear some things up :D cheers wulf! great weekend ahead

note: update fixed, server is rebooting now.

Server gets stuck here, doesn't go through the rest of the startup process and stuck at low cpu usage.

NullReferenceException: Object reference not set to an instance of an object
at Construction.AttributeSetup (UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x00025] in <624f6dcb871844508ab73076b7d2ddfa>:0
at PrefabAttribute.PreProcess (IPrefabProcessor preProcess, UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x000c1] in <624f6dcb871844508ab73076b7d2ddfa>:0
at PrefabPreProcess.ProcessObject (System.String name, UnityEngine.GameObject go, System.Boolean resetLocalTransform) [0x0014b] in <624f6dcb871844508ab73076b7d2ddfa>:0
at PrefabPreProcess.Process (System.String name, UnityEngine.GameObject go) [0x0003a] in <624f6dcb871844508ab73076b7d2ddfa>:0
at GameManager.FindPrefab (System.String strPrefab) [0x0002a] in <624f6dcb871844508ab73076b7d2ddfa>:0
at FileSystem_Warmup.PrefabWarmup (System.String path) [0x00000] in <624f6dcb871844508ab73076b7d2ddfa>:0
at FileSystem_Warmup+d__4.MoveNext () [0x00100] in <624f6dcb871844508ab73076b7d2ddfa>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5efc91990d9549c2a2cf3874065a5193>:0

(Filename: <624f6dcb871844508ab73076b7d2ddfa> Line: 0)
If you are on Linux, you'll need to update to the latest build using the link shown in the changelog. It has only been available for the past minute.
5c2d88ae4ea06.jpg Wulf
If you are on Linux, you'll need to update to the latest build using the link shown in the changelog. It has only been available for the past minute.

I did download from https://umod.org/games/rust/download/develop I only download from there since you said last month linux versions will be there.

 

bottiger

I did download from https://umod.org/games/rust/download/develop I only download from there since you said last month linux versions will be there.

Please install it again, as you got an older build before it was available.
How long does it take for the new build to become available?
bottiger
How long does it take for the new build to become available?

It is already available, and it is generally available at the same time as the Windows build.

5c2d88ae4ea06.jpg Wulf

It is already available, and it is generally available at the same time as the Windows build.

I need to know how long to delay my update script for so it doesn't download an old version even though https://umod.org/games/rust/latest.json already says a new version is available.

bottiger

I need to know how long to delay my update script for so it doesn't download an old version even though https://umod.org/games/rust/latest.json already says a new version is available.

As I mentioned, it is generally BEFORE, this was an odd case. It's not the perfect set up right now, but it is how it currently is until we are able to work out a better solution.
5c2d88ae4ea06.jpg Wulf

It is already available, and it is generally available at the same time as the Windows build.

Thank you for the info, updated and loaded for my server.

I'm gettin this with Windows. 
5c2d88ae4ea06.jpg Wulf
As I mentioned, it is generally BEFORE, this was an odd case. It's not the perfect set up right now, but it is how it currently is until we are able to work out a better solution.

So it won't happen in the future? Is this automated or manual? Would it help if I put a 1 minute delay on my script before downloading?

Rust update is just fine, but after applying Oxide update server halts here...

https://imgur.com/7xjU8c8

Locked automatically