Server not getting back up after Rust updateSolved
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NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
at Construction.AttributeSetup (UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x00025] in :0
at PrefabAttribute.PreProcess (IPrefabProcessor preProcess, UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x000c1] in :0
at PrefabPreProcess.ProcessObject (System.String name, UnityEngine.GameObject go, System.Boolean resetLocalTransform) [0x0014b] in :0
at PrefabPreProcess.Process (System.String name, UnityEngine.GameObject go) [0x0003a] in :0
at GameManager.FindPrefab (System.String strPrefab) [0x0002a] in :0
at FileSystem_Warmup.PrefabWarmup (System.String path) [0x00000] in :0
at FileSystem_Warmup+d__4.MoveNext () [0x00100] in :0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <7be5e4321c864b0cb854654f411bb206>:0
(Filename: Line: 0)
this might be clear some things up :D cheers wulf! great weekend ahead
note: update fixed, server is rebooting now.
NullReferenceException: Object reference not set to an instance of an object
at Construction.AttributeSetup (UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x00025] in <624f6dcb871844508ab73076b7d2ddfa>:0
at PrefabAttribute.PreProcess (IPrefabProcessor preProcess, UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x000c1] in <624f6dcb871844508ab73076b7d2ddfa>:0
at PrefabPreProcess.ProcessObject (System.String name, UnityEngine.GameObject go, System.Boolean resetLocalTransform) [0x0014b] in <624f6dcb871844508ab73076b7d2ddfa>:0
at PrefabPreProcess.Process (System.String name, UnityEngine.GameObject go) [0x0003a] in <624f6dcb871844508ab73076b7d2ddfa>:0
at GameManager.FindPrefab (System.String strPrefab) [0x0002a] in <624f6dcb871844508ab73076b7d2ddfa>:0
at FileSystem_Warmup.PrefabWarmup (System.String path) [0x00000] in <624f6dcb871844508ab73076b7d2ddfa>:0
at FileSystem_Warmup+d__4.MoveNext () [0x00100] in <624f6dcb871844508ab73076b7d2ddfa>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5efc91990d9549c2a2cf3874065a5193>:0
(Filename: <624f6dcb871844508ab73076b7d2ddfa> Line: 0)
Wulf
If you are on Linux, you'll need to update to the latest build using the link shown in the changelog. It has only been available for the past minute.
I did download from https://umod.org/games/rust/download/develop I only download from there since you said last month linux versions will be there.
Please install it again, as you got an older build before it was available.bottigerI did download from https://umod.org/games/rust/download/develop I only download from there since you said last month linux versions will be there.
bottigerHow long does it take for the new build to become available?
It is already available, and it is generally available at the same time as the Windows build.
Wulf
It is already available, and it is generally available at the same time as the Windows build.
I need to know how long to delay my update script for so it doesn't download an old version even though https://umod.org/games/rust/latest.json already says a new version is available.
As I mentioned, it is generally BEFORE, this was an odd case. It's not the perfect set up right now, but it is how it currently is until we are able to work out a better solution.bottigerI need to know how long to delay my update script for so it doesn't download an old version even though https://umod.org/games/rust/latest.json already says a new version is available.
Wulf
It is already available, and it is generally available at the same time as the Windows build.
Thank you for the info, updated and loaded for my server.
Wulf
As I mentioned, it is generally BEFORE, this was an odd case. It's not the perfect set up right now, but it is how it currently is until we are able to work out a better solution.
So it won't happen in the future? Is this automated or manual? Would it help if I put a 1 minute delay on my script before downloading?
Rust update is just fine, but after applying Oxide update server halts here...
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