More kits per page or maybe discription in kit page tooSuggestion

Can we have more than 8 kits per page?

Maybe also add description on the kitpage too. Now you only see name and an image and have to open every kit to see what's inside.

Would be handy if we can have maybe instead of 8 kits per page 10 or 12 kits per page.

Basicly a bit how the format was from the old kits plugin

Also additional suggestion: Dont automaticly close the skin menu when claiming kits. Because if you have multiple kits like food, meds, ak, gear you have to re-open the menu 4 times. This also wasn't a problem in the old version.

Thanks alot

Just to understand the problem more clearly , which "old version" ?
also if you make a screen shot of the kit contents and use that for the kit image you wont need another text description ,
https://i.imgur.com/CvGOziI.png?1

Old old as in 2 years ago. Found a screenshot on google:

uMod - Changing GUI background image? - Rust Kits - Community

Also changing orders in kit config is not possible anymore it also was possible in old versions

The screenshot idea could work, however sometimes more information or pieces or text in the menu could be handy.

It definately feels the old kits allowed for much more content. New one looks good though, the images and all is a nice visual makeover. but its not really practicle for fast kit use and it feels very clunky compared to old one.

And when you want to claim multiple kits the kit menu closes everytime when people need to claim multiple kits (like one for food, one for meds, one for gun, one for clothing and so on). And yes putting everything in 1 kit also defeats the purpose of having multiple kits.

I think making images a little smaller and allowing for 10 or 12 kits per page and maybe discription could make the menu much better.

At least allow us to change the order of kits again or maybe add an option in config "CloseMenuWhenClaimingKit" False, or "KeepMenuOpenWhenClaimingKit" true or something

Getting the kits in the order you want them is easy , you just edit the data file and put them in the order you want. I  dont have "everything" in one kit . i create them to serve a purpose and each kit does that, i think it is ridiculous to have multiple small kits that only have a few items of each type in them therefore increasing the amount of kits. but there again its up to the user to choose,
I was under the impression that you did not like this plugin and blamed it for slowing down your server ?
https://umod.org/community/rust-kits/17562-plugin-killing-server-performance

nMyfFlEnglczTD3.jpg pookins

Getting the kits in the order you want them is easy , you just edit the data file and put them in the order you want. I  dont have "everything" in one kit . i create them to serve a purpose and each kit does that, i think it is ridiculous to have multiple small kits that only have a few items of each type in them therefore increasing the amount of kits. but there again its up to the user to choose,
I was under the impression that you did not like this plugin and blamed it for slowing down your server ?
https://umod.org/community/rust-kits/17562-plugin-killing-server-performance

This was an issue with old kits plugin. It created alot of broken entities. I think it has since then been fixed although I havent ran a server in a year so the real life test to see if this is still an issue will be done in a few weeks I guess. But yes this was a big issue I spend hours on trying to track down 2 years ago. And I remember that after all the information and tests I have given it was fixed.

However i'm not sure what your point is. Are you the plugin creator? We cant give suggestions? Old kits plugin was in my opinion better (with the exception of the broken items bug). The menu didnt close averytime you claim a kit, it allowed for more kits per page and so on. So i'm not sure what your point is. "Haha you reported a bug 2 years ago you cannot talk about this plugin ever again!" or what point are you exactly trying to make here lol. Seems rather offtopic what you personally believe and not really valuable to the suggestions.



Merged post

If anyone is interested in 10 kits per page instead of 8 kits per page change:
PlayerData.PlayerUsageData playerUsageData = playerData[player.userID];

int max = Mathf.Min(list.Count, (page + 1) * 8);
int count = 0;
for (int i = page * 8; i < max; i++)
{
CreateKitEntry(player, playerUsageData, container, list[i], count, page, npcId);
count += 1;
}​

to
PlayerData.PlayerUsageData playerUsageData = playerData[player.userID];

int max = Mathf.Min(list.Count, (page + 1) * 10);
int count = 0;
for (int i = page * 10; i < max; i++)
{
CreateKitEntry(player, playerUsageData, container, list[i], count, page, npcId);
count += 1;
}​

and change
#region UI Grid Helper
private readonly GridAlignment KitAlign = new GridAlignment(4, 0.04f, 0.2f, 0.04f, 0.87f, 0.39f, 0.06f);​

to
#region UI Grid Helper
private readonly GridAlignment KitAlign = new GridAlignment(5, 0.04f, 0.15f, 0.04f, 0.87f, 0.3f, 0.06f);​


Merged post

And change
UI.Image(container, UI_MENU, imageId, new UI4(position.xMin + 0.005f, position.yMax - 0.3f, position.xMax - 0.005f, position.yMax - 0.0075f));​

to
UI.Image(container, UI_MENU, imageId, new UI4(position.xMin + 0.005f, position.yMax - 0.25f, position.xMax - 0.005f, position.yMax - 0.0075f));​