Plugin killing server performance
There are about 50.000 entities in my server that are unowned weapon attachments. I've tracked down the issue of having a seemingly high entity count and have proven this plugin to be responsible for that.

I have about 15.000 silencers, 15.000 holosights and 15.000 flashlights in my server because they always come with the weapons in my kits.

I removed the silencers from all my kits right before the new wipe last week and found out I have about 15.000 holosights, 15.000 flashlights and a mere 172 silencers. This is proof that this plugin is creating ghost entities and this is probably a very big issue no one is aware of and it's destroying the server performance.

This plugin is basicly creating over 50k useless entities which is literally pissing away server memory/performance for nothing. You could literally turn a 200k entity map into a 150k entity map and boost your performance by taking out the weapon attachments from all your kits.

Any idea if this is fixable? I will probably take out all weapon attachments for now, but having them in the kits is a convenience and a reason to use the kits plugin. But if your server could perform 25% to maybe even 50% better on a smaller map this would obviously be the better choice.

Here is the proof:
Also I already tried BrokenItemsCleaner, however this does not affect the weapon attachments as they still show up 2rd and 3rd place of most used entities in my server. Which is weird becaue it said that it should have removed about 25k entities, yet these attachments also still show up within PerformanceMonitor with being a combined total of also about 25k..

So what BrokenItemsCleaner did remove I have no idea of, but this plugin has to be fixed

All in all something seriously weird is going on here with this plugin and I recommand to not use weapon attachments with the Kits right now.
Hey Goldie I'm working on a lot of fixes at the moment I'll add this to the list. 
Any news on this?
I cannot understand how you are getting this result ?, i have 18kits with weapons with attachments and have no problems at all, I have used this plugin for over 4 years and have never experienced any difficulty with too many entities created by the plugin
5b7d22c4ef71f.jpg pookins
I cannot understand how you are getting this result ?, i have 18kits with weapons with attachments and have no problems at all, I have used this plugin for over 4 years and have never experienced any difficulty with too many entities created by the plugin

Do you use attachments in your kits?

Please show me the result of your entity report how many attachments you have at the end of your wipe

Merged post

I just realized something... Maybe the new auto turrets that allow attachments are an issue with this too. Something with how Rust treats weapon attachments is going wrong. Maybe vanilla servers also have huge ammounts of weapon attachments?
Goldie

Do you use attachments in your kits?

Please show me the result of your entity report how many attachments you have at the end of your wipe

Merged post

I just realized something... Maybe the new auto turrets that allow attachments are an issue with this too. Something with how Rust treats weapon attachments is going wrong. Maybe vanilla servers also have huge ammounts of weapon attachments?

My entity count starts at approx 34000 with a 4250 size procedural map and that count steadily increases through the month and usually ends up at 210000+ (it is now at 144571 ents) , as i previously stated my kit weapons have attachments and i have over 300 bots with weapons running around the server, i also use npc loot , Betterloot. Dangerous treasures, airdrops every hour  and a high stack size setting for most items,

5b7d22c4ef71f.jpg pookins

My entity count starts at approx 34000 with a 4250 size procedural map and that count steadily increases through the month and usually ends up at 210000+ (it is now at 144571 ents) , as i previously stated my kit weapons have attachments and i have over 300 bots with weapons running around the server, i also use npc loot , Betterloot. Dangerous treasures, airdrops every hour  and a high stack size setting for most items,

I now only have a flashlight in the default spawn kit and look at this:

still so many weapon attachments it makes no sense

  "Entities report": {
    "Total": 136977,
    "Owned": 62454,
    "Unowned": 74523,
    "List": {
      "wall": {
        "Total": 17394,
        "Owned": 17394,
        "Unowned": 0
      },
      "flashlight.entity": {
        "Total": 16266,
        "Owned": 0,
        "Unowned": 16266
      },
      "floor.triangle": {
        "Total": 10190,
        "Owned": 10190,
        "Unowned": 0
      },
      "wall.half": {
        "Total": 8562,
        "Owned": 8562,
        "Unowned": 0
      },
      "floor": {
        "Total": 5630,
        "Owned": 5630,
        "Unowned": 0
      },
      "foundation.triangle": {
        "Total": 3568,
        "Owned": 3568,
        "Unowned": 0
      },
      "holosight.entity": {
        "Total": 2968,
        "Owned": 0,
        "Unowned": 2968
      },


Merged post

So is there any news on why it creates so many flashlights?

I give people a m92 with flashlight as default autokit

Merged post

It turns out it was this plugin afterall.

https://umod.org/community/rust/18533-high-amount-of-held-entities?page=2#post-20
5b7d22c4ef71f.jpg pookins
I cannot understand how you are getting this result ?, i have 18kits with weapons with attachments and have no problems at all, I have used this plugin for over 4 years and have never experienced any difficulty with too many entities created by the plugin

It turns out it was this plugin afterall.

https://umod.org/community/rust/18533-high-amount-of-held-entities?page=2#post-20

Have you used this fix then too and forgot to tell us? Or were there different plugin versions going around or that have been deleted? Because this plugin was updated 2 years ago which I dont think is correct.

Goldie

It turns out it was this plugin afterall.

https://umod.org/community/rust/18533-high-amount-of-held-entities?page=2#post-20

Have you used this fix then too and forgot to tell us? Or were there different plugin versions going around or that have been deleted? Because this plugin was updated 2 years ago which I dont think is correct.

I was under the impression that you had switched the blame to "skinbox" plugin ?, instead of this one

Guys. The problem is really in the kits plugin.

The community even pointed me to a place in the code. Although I do not understand this far.

Been using it for 4 years without any trouble.
5b7d22c4ef71f.jpg pookins

I was under the impression that you had switched the blame to "skinbox" plugin ?, instead of this one

Hence the "turns out it was this one afterall"