Support for robbing NPCsSuggestion

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I set the right permission: robbery.pickpocket -- Allows stealing by stealth, behind victim and use key

tried crouching and E : nothing.

tried in Outspost, Dandits, oilrigs, giant excavator: nothing.

 

my json file:
{
"Allow item stealing (true/false)": true,
"Allow money stealing (true/false)": true,
"Allow point stealing (true/false)": false,
"Clan protection (true/false)": false,
"Friend protection (true/false)": false,
"Maximum chance of stealing an item (0 - 100)": 95,
"Maximum chance of stealing money (0 - 100)": 95,
"Maximum chance of stealing points (0 - 100)": 50,
"Usage cooldown (seconds, 0 to disable)": 0
}

 

I also have no errors in console:

(12:19:08) | Unloaded plugin Robbery v4.1.4 by Wulf/lukespragg

(12:19:08) | Loaded plugin Robbery v4.1.4 by Wulf/lukespragg

It wasn't intended to work with NPCs.

tested on players.. works well

Possible update? Pickpocketing SKYRIM style. Can be used on NPC's in Outpost, Bandits and fishing villages (if possible).
Permission required of course to become a Pickpocket (would use a questline to become one... that would be EPIC)
WAY better loot when performed on Blue Guys near dirt loot piles.. (if possible)
A (timer) defined in config file before pickpocketing same NPC (if possible) or a (timer) before pickpocketing again and if attempted : on failed attempt a (chance) to lose pickpocket level?
More you pickpocket (25 successful pickpockets for a level gain?(adjustable in a config file?) better chance of better loot (or qty) AND faster you get at it..
maybe a 1-100 scale proficiency? (level 1 : 30secs to level 100 in 3 secs?) failed pickpocket result in ..
prompt execution? execution by making player hostile? Random ?% loot removal from Pickpocket player inventory? (to be defined in a config file)
Loot that admins can make custom when performed on scientists?
{
"Shortname": "can.beans.empty",
"Amount": 1,
},
{
"Shortname": "hq.metal.ore",
"Amount": 3,
},
{
"Shortname": "skull.human",
"Custom Name": "",
"Amount": 1,
},

When pickpocket players: one unit of loot per pickpocket on a player would be enough. (getting stacks is way too much imho) Whatever unit of loot it is: 1 5.56 bullet or 1 ak.
Notify a player (time) after being pickpocketed they were a victim of a pickpocket? That would be EPIC! I can imagine players freak the heck out lol
Higher chance of pickpocket FAIL when pickpocketing a player with Higher Pickpocket level?
Important to have rarity for some loot like Betterloot plugin:

"Rarity": {
"Override": {
"autoturret": 4,
"lmg.m249": 4,
"targeting.computer": 3,
"ammo.rocket.fire": 4,
"ammo.rocket.basic": 4,

Would definitely pay for a plugin like this.

I'm sure it is possible, will mark as a suggestion.