All players receiving server rewards on PVP Bases when TC destroyed (not sure if intended)

Unsure if intended but, noticed once a player does any damage to a PVP base they are added to the rewards at the end after TC is destroyed. 

Unsure because all a player would have to do any damage then let someone else actually raid it then milk in the rewards instead of just the player whom destroyed the TC. PVE is fine as teams would and should be able to share rewards but with PVP thought only the person who gets TC gets the RP. Here is some config but..idk.

"Prevent Players From Hogging Raids": true, (we have to but is not ideal as players never get released from the base)
"Lock Treasure Max Inactive Time (Minutes)": 30.0, (will free the base but players still locked)
"Divide Rewards Among All Raiders": false,
"Lock Treasure To First Attacker": true, (needed for PVE and is fine)
"Bypass Lock Treasure To First Attacker For PVP Bases": true, (thought this would fix it but still no luck)

this is intended, though I do not like it's current implementation due to this. I do not have an elegant alternative solution yet

i was trying to construct (try) using server rewards to sell the rb clearowner command to a player to see if it would do anything to release player from the raid but no luck lol. I'm just throwing stuff at the wall to see what will stick. 
Will have to keep the lockout on as someone can fly to each base, tag it and hope someone raids it then cashes in RP.

Thanks nivex..we all love the plugin, thanks for all the hard work put in to it.
Is this still the prefered place for all these topics/suggestions/bugs now?

np thank you too. it is preferred to use this site for support