Why would a player get 'Too close to another building' message?Suggestion
"Allow Players To Build": true,

I don't see any restrictions other than this about building.

you are not allowed to build onto the base.

nivex

you are not allowed to build onto the base.

Is that conditional? 

If not, in the setting below suggesting players can build, what does build mean in this context?

"Allow Players To Build": true,

 



Merged post

I spoke to two players who confirmed they could build onto the Raidable Bases.

"Yeah we could, I would add foundations, etc, stairs, walls, etc."

Merged post

I'm sorry that was worded wrong. They could build onto Raidable Bases in the recent past.

it's not optional. you simply can't build onto the base. i can't remember exactly why i added this, but it had good reason :p

nivex

it's not optional. you simply can't build onto the base. i can't remember exactly why i added this, but it had good reason :p

Ok, thanks. Officially for the record though, none of my players seem to like it and 

"Allow Players To Build": true,

is extremely misleading.

No, it's not misleading, let alone extremely misleading. Rules commonly have exceptions. This is no different, and applies to other options including Extra Stacks for arena walls. In that case, it will increase that value regardless of its configured value (including being set to 0) if the wall spawns on a rock, otherwise it would create a gap where players could bypass the high walls entirely.

As I said, it has good reason (which I believe is because of an exploit that was found). I will implement a better solution when I can.

nivex

No, it's not misleading, let alone extremely misleading. Rules commonly have exceptions. This is no different, and applies to other options including Extra Stacks for arena walls. In that case, it will increase that value regardless of its configured value (including being set to 0) if the wall spawns on a rock, otherwise it would create a gap where players could bypass the high walls entirely.

As I said, it has good reason (which I believe is because of an exploit that was found). I will implement a better solution when I can.

Thanks. I appreciate the attention. We'll have to agree to disagree though about 'misleading'.

If you can't find a better solution, all good, but if you could explain what this setting does in the overview that'd be great. It's still vague to me what it controls and there are no 'building' related notes in the changelog I can find. Maybe I missed them.

Thanks again for the plugin.