Electric counters not working properly
Looks like you goofed as I followed the instructions, and I do see the correct value for the counter in the JSON :p

Just need Fortify to implement it so it works when you copy from Fortify.

          }
        ],
        "targetNumber": 10
      },​
@nivex Tell me what you did to get that in there. It is absolutely NOT in the JSON I am getting. This is the JSON I get (that I posted a few days ago)

Also, 10 is the default value for counters when placed.... try setting a different value in Fortify, then use the CopyPaste JSON option then show me where you see the target.

https://pastebin.com/afX7n4QY

What are you doing different?

Merged post

Also why would Ferg (admin / dev) in Fortify discord say

""
Guessing there's a good reason
I should learn more about that plugin
I will add the counter values in the next update
""

If you're already seeing them? Im so confused now lol....
It's not copying from Fortify. That's why I said Fortify needs to implement it :)

I left the value at 10. I will try changing it later and post the results.

As for it not showing at all, well the modified file didn't load properly then. Delete the CopyPaste.cs from the servers plugin folder, and then install the modified version. Then copy the base again, and view it in an editor. Search targetNumber.
@nivex I see now. Misunderstanding. You were saying copy it again, so I went into Fortify and saved it, and then copied it to the server again.

:facepalm I feel silly HAHA

So, if I copy the structure IN GAME and then look at the file, I see the target keys.

Only issue with that is, can't seem to edit them in-game and there is (afaik) no way to see the entity IDs in Fortify to know which counters to update in the JSON manually. So I still think I have to wait on Forify to update their tool.
sounds good