I have a counter in passthrough mode, and a counter with a target of 2 set. The non-passthrough counter has a button for increment and decrement. Both counters have a device after them, and show an expected value in Fortify, and have 100 power comming in.
In RB the counters both load in as passthrough.
In CopyPaste the counters both load in with targets set as 10, (not as passthrough and target of 2)
So it seems in both, RB and CopyPaste, counters do not seem to save their state. Could this be a Fortify issue perhaps? I looked in the JSON, but saw nothing referencing their states.
Saw a few posts regarding electricity, and that you were working on those issues. Not sure if these are covered by those fixes, or if I need to raise this issue with CP or Fortify.
My community is just in love with these bases and the things they can do in them. Great work!
In RB the counters both load in as passthrough.
In CopyPaste the counters both load in with targets set as 10, (not as passthrough and target of 2)
So it seems in both, RB and CopyPaste, counters do not seem to save their state. Could this be a Fortify issue perhaps? I looked in the JSON, but saw nothing referencing their states.
Saw a few posts regarding electricity, and that you were working on those issues. Not sure if these are covered by those fixes, or if I need to raise this issue with CP or Fortify.
My community is just in love with these bases and the things they can do in them. Great work!