Hey Sam!
I think you allready know about that but if not, i got messages about barrels got protected by the toolcupboard of the building next to it, it gets destroyed some time afterwards - not sure if thats the workaround you implented or if that is kind of strange handling.
regards
Scrap Protection inside TC radius protects barrels for short time?
I kind of assumed there may be some lingering weird behavior with some entities, which is partially the reason I included the "Custom unprotected entities" part of the config file. If you want to make sure barrels are unprotected you can replace that setting with this snippet:
"Custom unprotected entities": [
"loot_barrel_1",
"loot_barrel_2"
]Thanks for pointing this out though, maybe I'll add this to the config by default, hope this helps!
Ideal settings for a PVP server (if anyone needs ...):
"Custom unprotected entities": [
"autoturret_deployed",
"flameturret.deployed",
"guntrap.deployed",
"sam_site_turret_deployed",
"teslacoil.deployed",
"loot_barrel_1",
"loot_barrel_2",
"oil_barrel"
] CCAT
Ideal settings for a PVP server (if anyone needs ...):
"Custom unprotected entities": [ "autoturret_deployed", "flameturret.deployed", "guntrap.deployed", "sam_site_turret_deployed", "teslacoil.deployed", "loot_barrel_1", "loot_barrel_2", "oil_barrel" ]
shoutout to you, thank you!