ArgumentException at OnEntityTakeDamageError

hi guys,

i think i've a problem with raidalerts and my server. if there are a lot of players on the server and they do damage too quickly one after the other, the following message appears in the log

is it possible that this will cause lags and fps problems?

kind regards

Failed to call hook 'OnEntityTakeDamage' on plugin 'RaidAlerts v1.0.1' (ArgumentException: An item with the same key has already been added. Key: Lord Schmand)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <fb001e01371b4adca20013e0ac763896>:0
  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0
  at Oxide.Plugins.RaidAlerts.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x000a3] in <4d0a853a45054a5d9923cf6b2eabeedb>:0
  at Oxide.Plugins.RaidAlerts.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00163] in <4d0a853a45054a5d9923cf6b2eabeedb>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <80b90e8213db44b29ec2d4111764172c>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <ec05e0208c9149bba43236ca58fea105>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <ec05e0208c9149bba43236ca58fea105>:0

It shouldn't cause any lag or FPS problems, but I can take a look at this soon and maybe rewrite.

I think so too, but thank you for looking at it again.

Would be much appreciated, the console log is filled with this message