hi guys,
i think i've a problem with raidalerts and my server. if there are a lot of players on the server and they do damage too quickly one after the other, the following message appears in the log
is it possible that this will cause lags and fps problems?
kind regards
chris
Failed to call hook 'OnEntityTakeDamage' on plugin 'RaidAlerts v1.0.1' (ArgumentException: An item with the same key has already been added. Key: Lord Schmand)
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <fb001e01371b4adca20013e0ac763896>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0
at Oxide.Plugins.RaidAlerts.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x000a3] in <4d0a853a45054a5d9923cf6b2eabeedb>:0
at Oxide.Plugins.RaidAlerts.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00163] in <4d0a853a45054a5d9923cf6b2eabeedb>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <80b90e8213db44b29ec2d4111764172c>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <ec05e0208c9149bba43236ca58fea105>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <ec05e0208c9149bba43236ca58fea105>:0