Hi i see this error in rcon when a player crafts a quarry, and it disconnects the player.
Player logs back in and the quarry is in their inventory, but its dc them.
Error:
disconnecting: NullReferenceException: Object reference not set to an instance of an object LocalPlayer.GetCraftCount (ItemBlueprint x) (at :0) LocalPlayer.AddCraftCount (ItemBlueprint x) (at :0) CraftingQueue.TaskFinished (System.Int32 taskid, System.Boolean success, System.Int32 amountleft) (at :0) ConVar.Note.craft_done (ConsoleSystem+Arg args) (at :0) ConsoleGen+<>c.<.cctor>b__2_388 (ConsoleSystem+Arg arg) (at :0) ConsoleSystem.Internal (ConsoleSystem+Arg arg) (at :0) UnityEngine.Debug:LogException(Exception) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) ConsoleNetwork:OnConsoleCommandfromServer(Message) Client:OnNetworkMessage(Message) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()
Player logs back in and the quarry is in their inventory, but its dc them.
Error:
disconnecting: NullReferenceException: Object reference not set to an instance of an object LocalPlayer.GetCraftCount (ItemBlueprint x) (at :0) LocalPlayer.AddCraftCount (ItemBlueprint x) (at :0) CraftingQueue.TaskFinished (System.Int32 taskid, System.Boolean success, System.Int32 amountleft) (at :0) ConVar.Note.craft_done (ConsoleSystem+Arg args) (at :0) ConsoleGen+<>c.<.cctor>b__2_388 (ConsoleSystem+Arg arg) (at :0) ConsoleSystem.Internal (ConsoleSystem+Arg arg) (at :0) UnityEngine.Debug:LogException(Exception) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) ConsoleNetwork:OnConsoleCommandfromServer(Message) Client:OnNetworkMessage(Message) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()