NullReferenceException at LocalPlayer.GetCraftCountError
Hi i see this error in rcon when a player crafts a quarry, and it disconnects the player.

Player logs back in and the quarry is in their inventory, but its dc them.

Error:
disconnecting: NullReferenceException: Object reference not set to an instance of an object LocalPlayer.GetCraftCount (ItemBlueprint x) (at :0) LocalPlayer.AddCraftCount (ItemBlueprint x) (at :0) CraftingQueue.TaskFinished (System.Int32 taskid, System.Boolean success, System.Int32 amountleft) (at :0) ConVar.Note.craft_done (ConsoleSystem+Arg args) (at :0) ConsoleGen+<>c.<.cctor>b__2_388 (ConsoleSystem+Arg arg) (at :0) ConsoleSystem.Internal (ConsoleSystem+Arg arg) (at :0) UnityEngine.Debug:LogException(Exception) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) ConsoleNetwork:OnConsoleCommandfromServer(Message) Client:OnNetworkMessage(Message) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()
As the title reads.... :-(
Hi. disconnecting: NullReferenceException: Object reference not set to an instance of an object. LocalPlayer.GetCraftCount (ItemBlueprint x) (at <00000000000000000000000000000000>:0) LocalPlayer.AddCraftCount (ItemBlueprint x) (at <00000000000000000000000000000000>:0) Crafti
Added a potential fix in the latest version. Please let us know if it doesn't fix it.
[2020/09/15 19:28:50] 45.222.18.145:50291/76561198287197432/Angry_Sheep disconnecting: Exception (cs:54487): NullReferenceException: Object reference not set to an instance of an object. LocalPlayer.GetCraftCount (ItemBlueprint x) (at <00000000000000000000000000000000>:0) LocalPlayer.AddCraftCount (ItemBlueprint x) (at <00000000000000000000000000000000>:0) CraftingQueue.TaskFinished (System.Int32 taskid, System.Boolean success, System.Int32 amountleft) (at <00000000000000000000000000000000>:0) System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0) ConsoleSystem.Internal (ConsoleSystem+Arg arg) (at <00000000000000000000000000000000>:0) ConsoleSystem.Run (ConsoleSystem+Option options, System.String strCommand, System.Object[] args) (at <00000000000000000000000000000000>:0) ConsoleNetwork.OnConsoleCommandfromServer (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) ConsoleNetwork:OnConsoleCommandfromServer(Message) Client:OnNetworkMessage(Message) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()
lovely Plugin, just requires to get updated.
What exactly needs to be updated? Any errors? Issues?
in console:
NullReferenceException: Object reference not set to an instance of an object

ingame see pic and the blue crafting bar remains until game restart.
https://ibb.co/5ndWJcD

When players on my server craft the quarry it kicks them to the menu once the quarry has crafted 

Merged post

https://youtu.be/eoVhCQZ7-HE video of what happens