Medieval Rust - Siege Mechanics

Medieval Rust - Siege Mechanics

As the Rust community thrives on innovation and strategic gameplay, introducing medieval siege weaponry presents an opportunity to diversify combat strategies, enrich the early to mid-game loot cycle, and offer new defensive and offensive dynamics. Our aim is to integrate a series of medieval weapons, armors, and defensive structures that are balanced, engaging, and seamlessly blend with Rust's survival and base-building ethos. Here's a breakdown;

Budget and Contact Information:

Budget: $250 USD
Contact: Reach out on uMod as "therustingdead", on Discord at "therustingdeadadmin", or join our community at Discord.gg/YYQbjwfzty for discussions and updates.

Weapons:

Trebuchets and Catapults: For long-range base attacks, requiring teamwork to operate efficiently. Uses large stones or fire pots as ammunition.

Ballistae: Medium-range, precise, bolt-firing siege engines ideal for targeting specific parts of enemy bases or defending against approaching siege weapons.

Battering Rams: Enable gate or weak point breaches in base raids, demanding coordinated team effort to use effectively.

Defenses:

Chainmail Armor: Offers moderate protection against melee attacks and low protection against arrows, balancing out the effectiveness of new and old weapons.

Leather Gambeson: Light armor that provides increased mobility and some protection, ideal for siege engine operators or archers.

Wooden Palisades: Simple to construct and effective against melee attacks but vulnerable to siege engines and fire.

Tar Buckets: Can be installed on top of structures to pour down on attackers, causing fire damage and slowing movement. A feasible alternative to moats given Rust's terrain limitations.

Stone Fortifications: Upgrade options for base walls, adding resistance against siege weapons but at a higher resource cost.

-- Considerations --

Blueprints and Research: Siege weapons and defenses become more common finds, extending the early to mid-game loot cycle. Players must research and gather resources to construct these items, offering a new layer of strategic depth.

Balancing: While powerful, siege weapons are balanced by their resource cost, preparation time, and counterability through defensive structures or tactics, ensuring they enrich rather than disrupt gameplay.

LoL did Rust copy this? just found it random 

bruh I forgot I made this comment, I owe FP $250 I guess