Hi, I'm looking for a new plugin, or one of the existing ones to suit what I'm looking for.
What I need is a plugin that spawns scientific-type NPCs, in ramdoms places, and that kits can be applied to them automatically.
Spawn mode
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The way that seems most convenient to me is the one using the halloween event, since as it is not totally random the NPC's would not appear in places like inside stones, but it would be very controlled by m2, the spawn and the amount, which me It seems that you could do is ... enable the event:
halloween.scarecrowpopulation 5
And then instead of spawning "scarecrow" change them to the scientists, and configure them as for example:
Those of the train station, or those of the military tunnels (Which are quite aggressive and better AI). and automatically, if configured, place kits on them when spawning them.
Something that occurred to me was that different types of kits can be placed and that I choose them randomly.
The one that could serve the most would be "PlaguedMurderers" that puts kits to the "Murderers" and "scarecrow" but, they will not shoot because they only use melee weapons, and not the others like the scientists. I mean, modify this plugin so that it spawns scientists of the kind you want. And since it already works with the "Kits" plugin it would be more or less easy, I think.
From already thank you very much.
Plugin that spawn scientists like halloween eventSolved
pookins
The "Kits" plugin already does what it says to point them out and change the Kit, .... but what I'm looking for is that as they spawn, they appear with the kit that was previously configured for them.
That is why he recommended a modification of the plugin "PlaguedMurderers", because the kits can already be applied to the NPCs who are spawning. I just don't want Murderers or Scarecrows, because they don't use guns that shoot. I want the scientists with the kits.
D3FCN
The "Kits" plugin already does what it says to point them out and change the Kit, .... but what I'm looking for is that as they spawn, they appear with the kit that was previously configured for them.
That is why he recommended a modification of the plugin "PlaguedMurderers", because the kits can already be applied to the NPCs who are spawning. I just don't want Murderers or Scarecrows, because they don't use guns that shoot. I want the scientists with the kits.
The kit documentation points to HumanNpc's (plugin) and Npcs .,Neither of them are the bots i was referring to from a plugin that is no longer on this site, sadly,
I have from 450 daytime and 700 nightime bots running around armed with various types of rifles/semi auto's etc.
You would have to google to find it.
Ok, Could you give me a hint, ... because I've been looking at various plugin sites, even the ones that are paid. But I did not find it.pookins
i was referring to from a plugin that is no longer on this site, sadly,
I have from 450 daytime and 700 nightime bots running around armed with various types of rifles/semi auto's etc.
You would have to google to find it.
message me ill send ya the right direction to get it. cause i gueess we can do that in dms now.
Ts3hostingmessage me ill send ya the right direction to get it. cause i gueess we can do that in dms now.
Already done it , Thought he would have "solved" the thread