Help with config - TC using mats if in it

I am wondering if it is possible for TC to NOT use mats when they are put in TC? Players could simply avoid putting mats in TC however I would like players to be able to put mats in TC without it eating them up. The reasons I want this are: 1. Removes "base is decaying" red popup, 2. Allows base to repair itself after taking damage (e.g heli), 3. Allows more storage.

I have tested and even with a full health base, TC will eat mats even though nodecay is on and disable no decay if resources placed in tc is on FALSE.

Pls let me know if possible or I have missed something.

Thx!

config:

{
"General": {
"Disable decay for all entities": true,
"Exclude \"Other Multipliers\"": false,
"Use permission": false,
"Decay if there is no owner (and perms enabled)": false,
"Permission": "nodecay.use",
"Output": {
"Output to server console": false,
"Log to file": true,
"Log file name": "NoDecay-Log"
},
"Cupboard Settings": {
"Disable No Decay if resources placed in TC": false,
"Require Tool Cupboard": true,
"Any authed on TC": false,
"Cupboard Range": 30.0,
"Block cupboard wood": false,
"Block cupboard stone": false,
"Block cupbard metal": false,
"Block cupboard high quality": false
}
},
"Building grade multipliers": {
"Twig multiplier": 1.0,
"Wood multiplier": 0.0,
"Stone multiplier": 0.0,
"Sheet Metal multiplier": 0.0,
"Armoured multiplier": 0.0
},
"Other multipliers": {}
}

try this

in server console do
decay.upkeep false
writecfg
readcfg