Why does NoDecay damage a player that hits the building? This is very odd and unwanted is there anyway to turn it off or is this some sort of bug due to recent updates to rust?
Merged post
P.S This is the only plugin Im using.. I will record a quick video to show whats happening incase im not been clear (Which is likely) :S
Also this is stock config, I havent changed anything.
Hmm second thoughts... Its not this plugin as I removed it and I still take damage for hitting buildings such as thatch foundation.. Hmm maybe its something to do with been admin? Does rust punish admins that hit player structures?
Figured it out lol...
"If your server config is set for server.pve true, then that is the default rust behavior for a PVE server.
anyone will get a reflected generic damage when hitting structures no matter if you own it or not"
Hmm maybe this post would help somebody else thats as stupid as me :D
Merged post
P.S This is the only plugin Im using.. I will record a quick video to show whats happening incase im not been clear (Which is likely) :S
Also this is stock config, I havent changed anything.
Hmm second thoughts... Its not this plugin as I removed it and I still take damage for hitting buildings such as thatch foundation.. Hmm maybe its something to do with been admin? Does rust punish admins that hit player structures?
Figured it out lol...
"If your server config is set for server.pve true, then that is the default rust behavior for a PVE server.
anyone will get a reflected generic damage when hitting structures no matter if you own it or not"
Hmm maybe this post would help somebody else thats as stupid as me :D