Entities not decaying unless connected to tool cupboard
Ive tried everything to get it working and simply give up on this plugin. I dont think ive actually had it work yet. Its just easier to let stuff decay vanilla that try and get this plugin to increase the decay damage.
Could you show me the config you are using?
{
  "General": {
    "Disable decay for all entities": false,
    "Use permission": false,
    "Output to server console": false,
    "Log to file": true,
    "Log file name": "NoDecay-Log",
    "Require Tool Cupboard": false,
    "Cupboard Range": 50.0,
    "Block cupboard wood": false,
    "Block cupboard stone": false,
    "Block cupbard metal": false,
    "Block cupboard high quality": false
  },
  "Building grade multipliers": {
    "Twig multiplier": 10.0,
    "Wood multiplier": 5.0,
    "Stone multiplier": 3.5,
    "Sheet Metal multiplier": 2.5,
    "Armoured multiplier": 2.0
  },
  "Other multipliers": {
    "rowboat": 0.25,
    "rhib": 0.1,
    "hotairballoon": 0.25,
    "minicopter.entity": 0.1,
    "scraptransporthelicopter": 0.1,
    "modularcarlift.static": 0.2,
    "randommodular.entity": 0.25,
    "watchtower.wood": 1.5,
    "wall.external.high.stone": 2.0,
    "gates.external.high.stone": 2.0,
    "gates.external.high.wood": 1.5,
    "wall.external.high": 1.5,
    "wall.external.high.ice": 1.5,
    "barricade.woodwire": 2.0,
    "barricade.concrete": 2.0,
    "barricade.metal": 2.0,
    "barricade.sandbags": 2.0,
    "barricade.stone": 2.0,
    "barricade.wood": 2.0,
    "barricade.wood.cover": 2.0,
    "autoturret": 2.0,
    "flameturret": 1.5,
    "guntrap": 1.5,
    "samsite": 2.0,
    "campfire": 2.5,
    "bbq": 2.0,
    "fridge": 2.0,
    "box.wooden": 2.0,
    "box.repair.bench": 2.0,
    "workbench1": 2.5,
    "workbench2": 2.0,
    "workbench3": 1.5,
    "furnace": 2.0,
    "furnace.large": 1.5,
    "small.oil.refinery": 1.5,
    "electric.generator.small": 2.0,
    "xmas.lightstring": 2.0,
    "xmas.lightstring.advanced": 2.0,
    "strobelight": 2.0,
    "mining.quarry": 2.0,
    "mining.pumpjack": 2.0
  },
  "Use permission": "nodecay.use"
}
Noticing the same behavior, but the opposite problem. Anything attached to the TC foundation is preventing decaying as expected, but separate foundations still within range of the cupboard are decaying, which is not expected. Trying to get any entity within range of the TC, foundation or not, to not decay, everything outside TC radius would decay as normal. Config below:
{
  "General": {
    "Disable decay for all entities": true,
    "Use permission": false,
    "Output to server console": false,
    "Log to file": true,
    "Log file name": "NoDecay-Log",
    "Require Tool Cupboard": true,
    "Cupboard Range": 30.0,
    "Block cupboard wood": true,
    "Block cupboard stone": true,
    "Block cupbard metal": true,
    "Block cupboard high quality": true
  },
  "Building grade multipliers": {
    "Twig multiplier": 1.0,
    "Wood multiplier": 0.0,
    "Stone multiplier": 0.0,
    "Sheet Metal multiplier": 0.0,
    "Armoured multiplier": 0.0
  },
  "Other multipliers": {},
  "Use permission": "nodecay.use"
}​

Thanks for all the work on this plugin, it's been great for a long time. This update seems a little wonky though.

5daa3eceeb91f.png NedFlandersAnime
{
  "General": {
    "Disable decay for all entities": false,
    "Use permission": false,
    "Output to server console": false,
    "Log to file": true,
    "Log file name": "NoDecay-Log",
    "Require Tool Cupboard": false,
    "Cupboard Range": 50.0,
    "Block cupboard wood": false,
    "Block cupboard stone": false,
    "Block cupbard metal": false,
    "Block cupboard high quality": false
  },
  "Building grade multipliers": {
    "Twig multiplier": 10.0,
    "Wood multiplier": 5.0,
    "Stone multiplier": 3.5,
    "Sheet Metal multiplier": 2.5,
    "Armoured multiplier": 2.0
  },
  "Other multipliers": {
    "rowboat": 0.25,
    "rhib": 0.1,
    "hotairballoon": 0.25,
    "minicopter.entity": 0.1,
    "scraptransporthelicopter": 0.1,
    "modularcarlift.static": 0.2,
    "randommodular.entity": 0.25,
    "watchtower.wood": 1.5,
    "wall.external.high.stone": 2.0,
    "gates.external.high.stone": 2.0,
    "gates.external.high.wood": 1.5,
    "wall.external.high": 1.5,
    "wall.external.high.ice": 1.5,
    "barricade.woodwire": 2.0,
    "barricade.concrete": 2.0,
    "barricade.metal": 2.0,
    "barricade.sandbags": 2.0,
    "barricade.stone": 2.0,
    "barricade.wood": 2.0,
    "barricade.wood.cover": 2.0,
    "autoturret": 2.0,
    "flameturret": 1.5,
    "guntrap": 1.5,
    "samsite": 2.0,
    "campfire": 2.5,
    "bbq": 2.0,
    "fridge": 2.0,
    "box.wooden": 2.0,
    "box.repair.bench": 2.0,
    "workbench1": 2.5,
    "workbench2": 2.0,
    "workbench3": 1.5,
    "furnace": 2.0,
    "furnace.large": 1.5,
    "small.oil.refinery": 1.5,
    "electric.generator.small": 2.0,
    "xmas.lightstring": 2.0,
    "xmas.lightstring.advanced": 2.0,
    "strobelight": 2.0,
    "mining.quarry": 2.0,
    "mining.pumpjack": 2.0
  },
  "Use permission": "nodecay.use"
}

Thanks for this, I'll have a look.

seathes
Noticing the same behavior, but the opposite problem. Anything attached to the TC foundation is preventing decaying as expected, but separate foundations still within range of the cupboard are decaying, which is not expected. Trying to get any entity within range of the TC, foundation or not, to not decay, everything outside TC radius would decay as normal. Config below:
{
  "General": {
    "Disable decay for all entities": true,
    "Use permission": false,
    "Output to server console": false,
    "Log to file": true,
    "Log file name": "NoDecay-Log",
    "Require Tool Cupboard": true,
    "Cupboard Range": 30.0,
    "Block cupboard wood": true,
    "Block cupboard stone": true,
    "Block cupbard metal": true,
    "Block cupboard high quality": true
  },
  "Building grade multipliers": {
    "Twig multiplier": 1.0,
    "Wood multiplier": 0.0,
    "Stone multiplier": 0.0,
    "Sheet Metal multiplier": 0.0,
    "Armoured multiplier": 0.0
  },
  "Other multipliers": {},
  "Use permission": "nodecay.use"
}​

Thanks for all the work on this plugin, it's been great for a long time. This update seems a little wonky though.

Thanks for this. If you want to use older versions you can find them under the updates tab, if those versions work fine for you, you are more than welcome to continue using them :)

Thanks! I'll give the newest update a shot and see if this fixes things. Is it expected that foundations within range but not connected to a TC would decay if TC is required? 
seathes
Thanks! I'll give the newest update a shot and see if this fixes things. Is it expected that foundations within range but not connected to a TC would decay if TC is required? 

If I'm not mistaken they should not decay.