External walls no longer decay

I am losing my shit trying to figure this one out. I though my config wasn't working, but read in another post that the plugin has issues.

Anyways you can get this working again @rfc1920

The building decays for me, but not the external wall and they are not in TC area either I want the walls to decay within 3 minutes.

Should I set the Decay.tick to 180 instead of 600 or does the plugin modify that value to represent what our multiplier is set to ?

Seems to me like the 

Line 312 doesn't have the right entity name

else if (entity_name == "wall.external.high.wooden")

I think Facepunch might of change the entity to 

else if (entity_name == "wall.external.high")

"wall.external.high.wood" is what is in there in 1.0.39.

The multiplier (mutiplier) should not be affected by the decay.tick.  But, if set lower the server will take action more often, which affects how quickly items will decay (or not if protected by NoDecay by multiplier of 0).  It also may affect performance running so quickly.  I do that when working on NoDecay so I don't have to wait for the cycle.  But, I wouldn't recommend leaving it that way.  ymmv.
Had to move on to another plugin as it was not working :(
Did you set highWoodWallMultiplier to 0 or 1?  1 would decay normally and 0 would prevent decay.

I was wanting to speed up the decay. I was thinking that

wood 3 hours

stone 5 hours

sheet 8 Hours 

HQM 12 Hours

i wanted for it to decay faster 

If I wanted everything to decay within 2 Hours I would devide it by half the number right?

So a multiplication of 6 for HQM 12/2

4 For Sheet 8/2

2.5 for Stone 5/2

1.5 or wood 3/2 

Twig I left alone

But nothing was working :(



Merged post

Now I use this plugin https://umod.org/plugins/custom-decay

But it has no maintainer :( 



Merged post

I think decay and stability are the hardest to configure in my option.
Definitely works.  I set it to 50 for the external wood wall and now it drops by about 77 out of 500 each run.
Ok thanks