NoDecay.OnEntityTakeDamage took X ms to executeNot An Issue
hi, after the last Rust Patch this plugin cause lags

look at this please

(16:21:18) | [NoDecay] NoDecay.OnEntityTakeDamage took 29.0275 ms to execute.

(16:21:19) | [NoDecay] NoDecay.OnEntityTakeDamage took 22.0205 ms to execute.

(16:18:33) | [NoDecay] NoDecay.OnEntityTakeDamage took 14.0126 ms to execute.

(16:20:04) | [NoDecay] NoDecay.OnEntityTakeDamage took 16.0147 ms to execute.

(16:17:07) | [NoDecay] NoDecay.OnEntityTakeDamage took 10.0079 ms to execute.

(16:17:07) | [NoDecay] NoDecay.OnEntityTakeDamage took 19.0179 ms to execute.

(16:17:14) | [NoDecay] NoDecay.OnEntityTakeDamage took 11.0099 ms to execute.

(16:17:23) | [NoDecay] NoDecay.OnEntityTakeDamage took 12.0109 ms to execute.
and so on and so on

can you please fix that?



Rustadmin bottom right of console (New filter) add NoDecay.OnEntityTakeDamage click hide.
Locked automatically