So since the last forced wipe on july 4th 2019, this plugin do a huge amount of lag.
[NoDecay] NoDecay.OnEntityTakeDamage took 43.1143 ms to execute
Everytime this plugin do a check up my servers get a huge load of lag spike, to a point of making rollbacks for more than 1 minutes.
Do this is related to a bug since the last patch or the server have too much houses?
My money is on the number of buildings/entities. Also, 43ms is pretty good, I would think. I have seen much higher but still without much impact.
| [NoDecay] NoDecay.OnEntityTakeDamage took 18.5546 ms to execute
Hope to release a tweak version tomorrow that will let you see that. In the meantime you could set "outputToRcon": true and see what you get.
The entity_name has been added to the debug output if the check takes more than 10ms (as before). 1.0.39 or greater.
"NoDecay" (1.0.37) by RFC1920 (465.44s) - NoDecay.cs
The plugin for 12 hours of server operation greatly loads the server. How is it possible to optimize?
[Info] [NoDecay] NoDecay.OnEntityTakeDamage took 33.9091 ms to execute.
Please update to 1.0.39 and let me know if it is any better.