any ideas what would cause that? I did edit the language file (below).
{
"ChatBroadcast": "{0} Zombies have risen, and they are looking for you...",
"ChatBroadcastSeparate": "[Night Zombies] Spawned {0} murderers | Spawned {1} scarecrows"
}and config isn't all that special either
{
"Spawn Settings": {
"Always Spawned": false,
"Spawn Time": 19.8,
"Destroy Time": 7.3,
"Spawn near players": true,
"Min pop for near player spawn": 1,
"Min distance from player": 70.0,
"Max distance from player": 100.0,
"Zombie Settings": {
"Display Name": "People Eater",
"Scarecrow Population (total amount)": 100,
"Scarecrow Health": 80.0,
"Scarecrow Kits": [
"zombie"
]
},
"Chance Settings": {
"Chance per cycle": 100.0,
"Days betewen spawn": 0
}
},
"Destroy Settings": {
"Leave Corpse, when destroyed": false,
"Leave Corpse, when killed by player": true,
"Spawn Loot": true,
"Half bodybag despawn time": true
},
"Behaviour Settings": {
"Attack sleeping players": false,
"Zombies attacked by outpost sentries": true,
"Throw Grenades": true,
"Ignore Human NPCs": true,
"Ignored entities (full entity shortname)": [
"scientistjunkpile.prefab",
"scarecrow.prefab"
]
},
"Broadcast Settings": {
"Broadcast spawn amount": true
}
}