Hello!
There is such a bug that if the player enters the outpost with a weapon and does not put it away, the scientist sentries will attack him.
There's no problem with that, but after that they don't leave him alone, they even shoot on the other side of the field, regardless of the distance.
The sentries of the outpost do not stop attacking the player even from 1000m away.Fixed
Thank you for reporting this, I will investigate this when I next have the time.
Hello, I am also experiencing this issue. Even after the hostile timer expires, the sentrys still attack. I have been killed by a sentry from over 800m away.
Merged post
It was taking 2 hours to find out, what triggers the Sentry's.
I am also having this issue, is there a fix?
Remove the plugin, and wait till the Dev fixes it.
Take this part out of it and you'll be fine.
private object OnTurretTarget(NPCAutoTurret turret, ScarecrowNPC entity)
{
return true;
} Thanks for reporting this, it should be fixed now.
Great!
Thank you very much!
After Version 3.4.0 the plugin became totally unstable and keeps spamming console errors. Please be aware
I see this error repeated hundreds of times in console
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <2161c9885dd04ff291b79db9349c4b9b>:0) Oxide.Plugins.NightZombies+SpawnController+d__16.MoveNext () (at <2833d5fcb6e1491bb9c30b535cdcc5a4>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <8aebd7627ade4efeae84aca54d1d32ad>:0)