u know why i get after every kill from a Scarecrow messages like this in server console?
<color=#aff>[grenade.beancan.entity[520278]] SwitchParent Missed frankensteinpet_corpse[520414]</color>
<color=#aff>[salvaged_cleaver.entity[520276]] SwitchParent Missed frankensteinpet_corpse[520414]</color>
<color=#aff>[grenade.beancan.entity[307847]] SwitchParent Missed frankensteinpet_corpse[307916]</color>
<color=#aff>[grenade.beancan.entity[307842]] SwitchParent Missed frankensteinpet_corpse[307916]</color>
<color=#aff>[pitchfork.entity[307840]] SwitchParent Missed frankensteinpet_corpse[307916]</color>
<color=#aff>[chainsaw.entity[302004]] SwitchParent Missed frankensteinpet_corpse[312565]</color>
Console messageSolved
We have the same problem. Does anybody know how to solve the problem?
Thanks in advance.
Same here.
In the console there are sometimes hundreds(!) of these errors to see and ingame it is lagging.
AlIn
Same here.
In the console there are sometimes hundreds(!) of these errors to see and ingame it is lagging.
yeah, looks like this
Merged post
I simply deleted line 530 corpse.TakeChildren(_scarecrow); completely and that solved the problem for me. AlIn
Same here.
In the console there are sometimes hundreds(!) of these errors to see and ingame it is lagging.
I edited the NightZombies.cs file and simply deleted line 530 corpse.TakeChildren(_scarecrow); completely and that solved the problem for me. RamsessI edited the NightZombies.cs file and simply deleted line 530 corpse.TakeChildren(_scarecrow); completely and that solved the problem for me.
Currently working on a fix, bear in mind this will prevent parented entities from being transferred to the corpse for example if you shoot an arrow into a zombie, when it dies that arrow won't be transferred to the corpse and will stay on the actual zombie.
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