We are having an issue where randomly hundreds of bags will all of a sudden be on the server. It's not from players killing zombies. It's like 100s of zombies were there and then bags were created when day despawns them but the bags never despawn. this is what I have for my config. Having all these entities is lagging the server big time. Now it doesn't happen every time but it's happening at least once a day now. My players love the idea of this plugin but not the lag it's been creating.
{
"Spawn Settings": {
"Spawn near players": true,
"Min pop for near player spawn": 1,
"Min distance from player": 40.0,
"Max distance from player": 80.0,
"Spawn Time": 19.8,
"Destroy Time": 7.3,
"Zombie Settings": {
"Murderer Population (total amount)": 4,
"Murderer Health": 100.0,
"Scarecrow Population (total amount)": 4,
"Scarecrow Health": 200.0
},
"Chance Settings": {
"Chance per cycle": 100.0,
"Days betewen spawn": 0
}
},
"Destroy Settings": {
"Leave Corpse, when destroyed": false,
"Leave Corpse, when killed by player": true,
"Half bodybag despawn time": true,
"Quick destroy corpses": false
},
"Behaviour Settings": {
"Attack sleeping players": false,
"Zombies attacked by outpost sentries": false,
"Ignore Human NPCs": true,
"Ignored entities (full entity shortname)": [
"scientistjunkpile.prefab",
"scarecrow.prefab"
]
},
"Broadcast Settings": {
"Broadcast spawn amount": false,
"Broadcast types separately": false
}
}