OnDestroy a lot of bags appers

All works fine but when destroy murders a lot of bags appers like this https://i.imgur.com/GJsNyOi.png

about config

  "Destroy Settings": {
    "Leave Corpse, when destroyed": false,
    "Leave Corpse, when killed by player": true,
    "Half bodybag despawn time": true,
    "Quick destroy corpses": true
  },​

Currently your config allows the bags to spawn if the zombies is killed by a player or otherwise dies. Is it possible the bags are left over from zombies killed by players or other NPCs?

We have the same issue and it is not that the zombies have been killed by players. 

hi.

Could be iwhen destroy his corpse, his bag is dropped because we have backpacks plugin???



Hey, i found somethink i think it's work.

You need to open NightZombies.cs
Found public void OnDeath()
and add:  _scarecrow.inventory = null;
like this:
            public void OnDeath()
            {
                if (Time.time - LastSpawnTime < 0.5f)
                {
		    _scarecrow.inventory = null;
                    _scarecrow.AdminKill();
                    return;
                }

.........