I am updated to the version 3.1.2 today. Noticed that neither murderers nor scarecrows despawn at time set. Only loaded the .cs file and allowed it to reload. Are there known issues with any other files that may need to be regenerated? Attaching copy of config.
{
"Spawn Settings": {
"Spawn near players": false,
"Min pop for near player spawn": 10,
"Min distance from player": 20.0,
"Max distance from player": 60.0,
"Spawn Time": 19.8,
"Destroy Time": 7.3,
"Zombie Settings": {
"Murderer Population (total amount)": 200,
"Murderer Health": 100.0,
"Scarecrow Population (total amount)": 200,
"Scarecrow Health": 200.0
},
"Chance Settings": {
"Chance per cycle": 100.0,
"Days betewen spawn": 0
}
},
"Destroy Settings": {
"Leave Corpse, when destroyed": false,
"Leave Corpse, when killed by player": true,
"Half bodybag despawn time": true,
"Quick destroy corpses": true
},
"Behaviour Settings": {
"Attack sleeping players": false,
"Zombies attacked by outpost sentries": true,
"Ignore Human NPCs": false,
"Ignored entities (full entity shortname)": []
},
"Broadcast Settings": {
"Broadcast spawn amount": false,
"Broadcast types separately": false
}
}