Server crash

hi when the zombies spawn in it keeps crashing my servers at random 

My server crashes when zombies are generated , My other two servers used the previous version and nothing happened

my server crashed as well. here was the cause. Murderers are only set to 60 and scarecrows to 0. But that looks to be a lot more than 60. hah!

my server crahsed as soon asa zombies spawned in with the lates version

mic92

my server crahsed as soon asa zombies spawned in with the lates version

Have you tried increasing "Spawn delay" in config? 

the same freezes the server, when zombies appear. thousands of zombies come out at the same time

6d2pOiUl8wDbzhA.png atope

the same freezes the server, when zombies appear. thousands of zombies come out at the same time

How many have you got set in config?

default as what the plugin brings, I not changed config.

Ok, when you say thousands do you mean that literally or is that an exaggeration?

I could not count many, where the view came were zombies the server froze, the console did not respond. Today I am with tests and with this config it is going well at the moment it is necessary that people connect.
Another problem is that the murderers attack the scarecrow.

"Zombie Settings": {
"Murderer Population (total amount)": 7,
"Murderer Health": 100.0,
"Scarecrow Population (total amount)": 7,
"Scarecrow Health": 200.0

Merged post

With this config, the server's fps drops to 15, it does not freeze for little. with manual spawn there are no problems in case it helps you

3Qz89kSnf0zUtPr.png atope

I could not count many, where the view came were zombies the server froze, the console did not respond. Today I am with tests and with this config it is going well at the moment it is necessary that people connect.
Another problem is that the murderers attack the scarecrow.

"Zombie Settings": {
"Murderer Population (total amount)": 7,
"Murderer Health": 100.0,
"Scarecrow Population (total amount)": 7,
"Scarecrow Health": 200.0

Merged post

With this config, the server's fps drops to 15, it does not freeze for little. with manual spawn there are no problems in case it helps you

Does it drop to 15 and stay there? or does it drop to 15 when they spawn and then go back up.

it stays there until I remove the plugin.
with the configuration of now I always lower 20 fps and sacarecrow is attacked

"Spawn Settings": {
"Spawn near players": true,
"Minimum pop for near player spawn": 0,
"Min distance from player": 30.0,
"Max distance from player": 60.0,
"Spawn Time": 19.8,
"Destroy Time": 7.3,
"Spawn delay (seconds)": 0.5,
"Zombie Settings": {
"Murderer Population (total amount)": 7,
"Murderer Health": 100.0,
"Scarecrow Population (total amount)": 1,
"Scarecrow Health": 200.0
},
"Chance Settings": {
"Chance per cycle": 100.0,
"Days betewen spawn": 0
}
},
"Destroy Settings": {
"Leave Corpse, when destroyed": false,
"Leave Corpse, when killed by player": true
},
"Behaviour Settings": {
"Attack sleeping players": false,
"Zombies attacked by outpost sentries": false,
"Ignore Human NPCs": true,
"Ignored entities (full entity shortname)": [
"scientistjunkpile.prefab",
"scarecrow.prefab"
]
},
"Broadcast Settings": {
"Broadcast spawn amount": false,
"Broadcast types separately": false
}
}

It crashed for me as well. The first night it worked fine, however there were way more than 60 (even though 30 of each was set). The second night the server froze, console didn't reply, and I had to reboot and unload the plugin. Out of curiousity. If its set to 100 and to spawn around players, does it spawn 100 PER player? Also tried switching it from 33% chance to 100% chance and 3 days inbetween, but the counter wouldnt increase and they never spawned. Scarecrows get attacked as well by murderers.

{
"Spawn Settings": {
"Spawn near players": true,
"Minimum pop for near player spawn": 3,
"Min distance from player": 30.0,
"Max distance from player": 60.0,
"Spawn Time": 19.8,
"Destroy Time": 7.3,
"Spawn delay (seconds)": 0.35,
"Zombie Settings": {
"Murderer Population (total amount)": 30,
"Murderer Health": 100.0,
"Scarecrow Population (total amount)": 30,
"Scarecrow Health": 200.0
},
"Chance Settings": {
"Chance per cycle": 33.0,
"Days betewen spawn": 0
}
},
"Destroy Settings": {
"Leave Corpse, when destroyed": false,
"Leave Corpse, when killed by player": true
},
"Behaviour Settings": {
"Attack sleeping players": false,
"Zombies attacked by outpost sentries": true,
"Ignore Human NPCs": true,
"Ignored entities (full entity shortname)": [
"scientistjunkpile.prefab",
"scarecrow.prefab"
]
},
"Broadcast Settings": {
"Broadcast spawn amount": false,
"Broadcast types separately": false
}
}

EDIT: Love the plugin and the feature though! This is one of my favorites!!

xdeified

 Out of curiousity. If its set to 100 and to spawn around players, does it spawn 100 PER player?

yes 100 murderer + 100 scarecrow = 200 x player

So I think I may see why the server has been crashing.. I put the spawn delay slower (whiched helped greatly for testing) and put 10 of each. I noticed as they started spawning in, they were instantly dying. Some of them starting to do that weird stretch thing. And then it kept spawning them around me but dead. The more the spawned in dead, the laggier it got. I don't think any spawned in that night alive.

https://www.dropbox.com/s/a0zzx3c8leuwav8/20210611204731_1.jpg?dl=0