When I go to unload or reload the plugin I get this in the console...
NullReferenceException: Object reference not set to an instance of an object
I'm not sure if it's a real issue, just bringing it up.
When I go to unload or reload the plugin I get this in the console...
NullReferenceException: Object reference not set to an instance of an object
I'm not sure if it's a real issue, just bringing it up.
Next time it happens could you show me the full error, it should be in the log file.
on plugin load this is what we get.
NullReferenceException: Object reference not set to an instance of an object
Please check your oxide/logs for the full error.
why does it show up in the console and not in the oxide logs?
The oxide/logs are primarily related to plugins, so if the NRE isn't from a plugin, it may not always show there. If you aren't sure, you can provide all available logs.
all I know is that that error in console comes up and no zombies. I do get zombies with the other branched one
Merged post
I deleted everything including the lang file. Loaded the plugin (newest) from scratch. No error! I go to edit the cfg file to have them spawn during the day, upload, o.reload and the error shows up. Not sure if that means anything to you.
I'd suggest uploading your log files somewhere for us to view.
here is the log:
https://bonezoneus.com/oxide_2021-01-31.txt
That log doesn't appear to have anything related to this plugin in terms of errors. Do you have an earlier log? Perhaps the server's log file?
not sure what one you needed so to save time, they are all here, LOL.
https://bonezoneus.com/ree.zip
Those log files aren't actually related to the server, just Steam. The server's log file would be where -logfile is set to in your startup script. Otherwise, I would check older oxide/logs if you have them.
Here you go, ty.
https://bonezoneus.com/output_log.txt
Merged post
I see that this happens when I try to have them during the day with the switch in the config. If I put it back, it's fine.
There we go!
NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.NightZombies+<DestroyZombies>c__Iterator1.MoveNext () [0x00133] in <66d3e873fabc42c097299a559c74ea8d>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <745c4d442eef4e08b35b5975d62d89d1>:0 Cool, I'm glad you saw something... So is there something I can do or do I wait for an update or something?