Players kicked for Packet Flooding
I have just started my own server with Ping Perfect. I have installed some plugins however i have been kicked - and a couple others who have joined for Packet Flooding Player Tick. When the Night Zombies plugin is installed, this occurs in the mornig just after the zombies are killed.

I would like to keep Night zombies plugin on the server so is there a way to increase the amount of Tick allowed, or is there a different solution I can use?
Thanks in advance
I'm planning to rewrite this plugin to hopefully fix the performance issues, since this plugin uses a lot of linq when destroying the zombies. There have been a few comments made relating to the lag recently, if enough people are interested in this plugin I will likely move it up my list of priorities.
Hey thank you for the response, is there a way to figure it as it is to not kill the zombies off during the day, or reduce the health so they are easier to kill?
I would be keen to see what work you can do for this plugin

This feature is available in the rewritten version (2.0.0) of the plugin with the "Reverse Spawn Timings" config option.

Set this to true and zombies will spawn in the day and die at sunset if that's what you're referring to.

EDIT: You can also set the zombie health in the rewrite, via config.

Ok thats great, I will play around with those changes as well. I was thinking in my last message if they spawn at night, not kill on sunrise as it currently does. But leaves them on the map for the day. Or spawns themn for 24hours in game before killing them off. Not sure if this is possible. But thank you for your time on this one