Trying to destroy an entity without killing it firstFixed
Error from Console:
Trying to destroy an entity without killing it first: assets/prefabs/npc/scarecrow/scarecrow.prefab​

Current config:

{
  "Murderer Population": 0,
  "Scarecrow Population": 100,
  "Kill Murderers": false
}

I guess GameManager.Destroy(murderer); is called to fast. Maybe the murderer.Kill(); need more time to progress the kills?

Is that why I have the rabid lil bastids in the daytime? I have the Time of Day mod on too.
5edaec1bbaf02.jpg PondScum
Is that why I have the rabid lil bastids in the daytime? I have the Time of Day mod on too.

Fixed this in the latest update.

Thank you for your work! Much appreciated. Murderer and Scarecrows are despawning and deleted properly now!
Awsome great response!! Thanks.
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