Error from Console:
Trying to destroy an entity without killing it first: assets/prefabs/npc/scarecrow/scarecrow.prefabCurrent config:
{
"Murderer Population": 0,
"Scarecrow Population": 100,
"Kill Murderers": false
}I guess GameManager.Destroy(murderer); is called to fast. Maybe the murderer.Kill(); need more time to progress the kills?