(15:35:20) | Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/minicopter/minicopter.entity.prefab/assets/prefabs/npc/autoturret/autoturret_deployed.prefab/sentry", Mesh asset path "" Mesh name "sentry.base_COL"

The owner of the server that this plugin was created for has posted this to me stating that he has seen this popup since the beginning.  This might be the reason that the turret sometimes fall apart as if destroyed even if it has full health. I am not sure at the moment how to resolve this issue at the plugin level.