Hey, I am creating a Rust LAN event, and would like to be able to spawn some NPC's with specifik loadouts (Kits) which i am able to do with HumanNPC and Kits plugin.
But for some reason the NPC's have a hard time figthing at a distance with ranged weapons. They keep running up to your face before attacking..
"/npc follow false" just makes the NPC static which would be ok in my case, but they cant even turn their head/body if i move to the side.
Anything i can do to fix this?
Best regards/ Obletix