HumanNPC attackDistanceSolved

Hey, I am creating a Rust LAN event, and would like to be able to spawn some NPC's with specifik loadouts (Kits) which i am able to do with HumanNPC and Kits plugin.
But for some reason the NPC's have a hard time figthing at a distance with ranged weapons. They keep running up to your face before attacking..

"/npc follow false" just makes the NPC static which would be ok in my case, but they cant even turn their head/body if i move to the side.

Anything i can do to fix this?

Best regards/ Obletix

Please dont open a support request and dm me the same. Thats not called for.
 Also please see the note on the plugins page that says posted in this size and font..

"

These NPC are no longer intended to be used to fight or shoot but to be utilized by other plugins.

"
Locked automatically