HumanNPC - Failed to compile

After wipe today, getting message:

HumanNPC - Failed to compile: Argument 3: cannot convert from 'UnityEngine.Transform' to 'UnityEngine.Matrix4x4?' | Line: 1117, Pos: 39

line 1117, replace with

baseProjectile.ServerUse(1f, 1f, baseProjectile.MuzzlePoint?.localToWorldMatrix);

This works, thankΒ΄s a lot

That's great, thanks xeryax. πŸ™‚

Works fineΒ 
ThanksΒ  Β NICEΒ