NullReferenceException: Object reference not set to an instance of an object
at HumanNPC.SetAimDirection (UnityEngine.Vector3 newAim) [0x001fd] in <d4a738b8f8814d09b7c800df5ea09954>:0
at NPCPlayerNavigator.ApplyFacingDirectionOverride () [0x0002b] in <d4a738b8f8814d09b7c800df5ea09954>:0
at BaseNavigator.UpdatePositionAndRotation (UnityEngine.Vector3 moveToPosition, System.Single delta) [0x00281] in <d4a738b8f8814d09b7c800df5ea09954>:0
at NPCPlayerNavigator.UpdatePositionAndRotation (UnityEngine.Vector3 moveToPosition, System.Single delta) [0x00000] in <d4a738b8f8814d09b7c800df5ea09954>:0
at BaseNavigator.UpdateMovement (System.Single delta) [0x000e8] in <d4a738b8f8814d09b7c800df5ea09954>:0
at BaseNavigator.UpdateNavigation (System.Single delta) [0x00000] in <d4a738b8f8814d09b7c800df5ea09954>:0
at BaseNavigator.Think (System.Single delta) [0x0001f] in <d4a738b8f8814d09b7c800df5ea09954>:0
at BaseAIBrain.DoMovementTick () [0x0002c] in <d4a738b8f8814d09b7c800df5ea09954>:0
at BaseAIBrain.TickMovement () [0x00069] in <d4a738b8f8814d09b7c800df5ea09954>:0
at InvokeHandlerBase`1[T].DoTick () [0x00138] in <9bd8b46465c34a1690a4f45696c99880>:0
at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <9bd8b46465c34a1690a4f45696c99880>:0
NullReferenceException... 0.6.1Not An Issue
That is not an error from this plugin but from Rust Defaut HumanNPC if was from this plugin it would be Oxide.Plugin.HumanNPC
Ok Thanks for Info.
Is there any idea how to possibly fix this? I got it as well from time to time in my console.
Its not from this plugins its normal rust FP is aware of the issue all month they said they tried to fix it once but failed. Go to FP discord and herass them.
Uuuh, fck discord, I would better see the error. Or maybe I'll do a report on their website.